Top Five Tau Threads
Top Five non-Tau Topics this Month
Interview: With Gareth
Gareth is best known on Tau Online for his hobby work. His brilliant work has seen him win many forum competitions. Some of his work can be seen in the Tau Online galleries.
(Q What attracted you to this site and how have you found it so far?
A: I like sharing my models. That's the main reason I joined. I stayed because of the nice people.
(Q) Which armies do you collect, how big are they and how long has it taken to accumulate them?
A: I have 7 armies currently. 2250pts of Space Wolves, 1500pts of 13th company, 2250pts of Ultramarines, 1500pts of Blood Angels, 2300pts of Tau, 6500pts of Tyranids and 2300pts of Goblins.
(Q) Any advice for the rest of the community?
A: Don't trust me! I fooled lots of people across lots of forums into thinking I get superb results of painting red by mixing a British soft drink Irn Bru into my paint.
(Q) Why do you prefer painting than converting and the likes, Gareth?
A: I don't think I do prefer painting over converting. I love them equally.
(Q) Do you prefer Imperial or non-Imperial armies?
A: My mood changes all the time. Sometimes I love marines (4 marine armies) other times I actually hate them (usually when GW bring out more unnecessary marine releases. At this point in time, I'm quite fond of Tyranids, Tau and Orcs, and all the marines are put away.
(Q) What does it feel like to be hated by every other member for your talents?
A: I couldn't even begin to tell you how many times I've heard "I hate you" or "We're going to have to break your fingers/chop your hands off".
(Q) Do you have any plans for a new army?
A: Orcs Bought all the models.
(Q) If you would have to pick one quote from movie, book, etc. what would it be, and why would you pick that (why would you think it is "cool")?
A: I honestly wouldn't know… I mean whatever I choose is going to be seen by lots of people… Ah I know… "He's not the Messiah, he's a very naughty boy". Why did I choose it? It sounds the kinda thing us "geeks" would want to hear. ?
(Q) What are your favorite/ most effective painting techniques and why?
A: I don't really conform to religiously applied and perfectly measured out techniques, I'm more free and easy and just go for it. Most of my space wolves armour varies in technique and shade as I work through different methods to find the next good one. So to answer your question, I'd say just experiment, if it looks right, it doesn't matter how you got there. (This is a reason you don't see me do painting guides).
(Q) How long did it take you to be as skilled as you are?
A: Past 6 years after finishing graphic design at College.
(Q) What is your least favorite tactic to face off against?
A: I like throwing everything at the enemy, not so much a tactic, but great to see 120 guants and 50 stealers crash into an enemy space marine position.
- Tau Online
Blood streamed from the open wound at his shoulder. Only a few seconds before, Wilk's had two arms and now he only had a stump where his left arm should have been. But even as the traumatic impact of the bolt shell sank in, Wilks couldn't lament his lost limb.
Not if he wanted to live.
Stepping beside a heavy blow aimed at his head, Wilks adjusted his grip with a somewhat clumbsy motion, then thrust his bayonet into the chest of his closest attacker and was rewarded with nothing but cold hard steel against plasteel plating. Already, his foe had recovered and was pulling his weapon back for a second attack.
Knowing he couldn't dodge this blow as easily as the first, Wilks conceded he stood little chance of defeating the red armoured brute before him, Wilks closed his eyes for the inevitable blow to land.
It never did.
The sound of the Berserker's chainsword died away and Wilks heard the snap and crack of laser based weapons, although it didn't sound like Imperial guns. It held a more exotic and sounded as if it had real power, real lethality.
Opening his eyes slowly, he saw that several of the Berserkers lay dead, small pin prick holes marked the killing wounds and Wilks stepped forward, hearing the barked orders of the sergeant over the din at last, Wilks moved up to support his comrades who were still busy fighting the surviving enemy.
Lasguns cracked to his left and Wilks brought his own weapon up using his one remaining arm and although the recoil stung at his arm, Wilks pumped shot after shot into the nearest Berserker at point blank range.
Something red flashed to his right and he saw the after image of a high powered laser discharge that had struck the Khorne Berserker he was now embroiled with and it fell backwards, heavily.
"We have friendly snipers" one of the Guardsmen to Wilk's left noted, and it was only really then the bullet sank in. He was not expecting sniper support, and nor was his sarge, and nor had they called for any. In fact, Wilks was sure there wasn't even any snipers serving in this theatre.
Casting a wary look over to where he thought the shots had come from, the Guardsmen saw something stir, a half shadow blended into the background inside a nearby building
"Wilks! I want you to see the medic, now!"
Casting a warily glance towards the sniper position, Wilks nodded and turned to face the squad medic.
Fluff: Index Astartes: The Emperor's Auditers. by Wargamer
The Emperor's Auditors are perhaps the most feared Chapter in the galaxy. Chapter Number 333.33, the Emperor's Auditors fight on behalf of the Administratum. Where the Deathwatch face Xenos scum, and the Grey Knights purge the Daemon, the Emperor's Auditors perform a more terrible task; collecting overdue taxes.
Across the length and breadth of the galaxy, men and women fear their coming. Where the Poll Tax is due, you will find them. Where a manufactorum attempts to make a false Insurance Claim, you will see their approach. Whenever a citizen failed to sign their P29(d) in triplicate, you will hear the click of their little red pens.
The Chapter is split into ten Companies, known as Bureaucracies, each of which is independent, tasked with a specific role, and utterly clueless about the purpose of the other nine. Most citizens will only ever encounter the Tenth Bureaucracy, known as the Customer Relations Company. The warriors of the Tenth Bureaucracy are charged with finding people who are on hold, and killing them. The Secretaries all died centuries ago, and so all that remains is an automated switchboard the size of Portugal, permanently shunting callers around. Most of these have died while on hold. The Tenth Bureaucracy travels around, hanging up the phone lines of the dead callers, and sending the astronomical bills on behalf of Imperial Telecom to their descendants.
The First Bureaucracy, however, has the most dangerous task. Their role is to track down those who have turned to Chaos, and bill them. At the top of the Bureaucracy's hit list is Abaddon the Despoiler. When Horus died, Abaddon was left as commander of the Sons of Horus Legion, yet failed to pay the Inheritance Tax. After ten millennia of interest, the bill is such now that the amount is sufficient to purchase the entire Tau Empire. The Emperor's Auditors want the cash for this very purpose; once the Tau Empire is purchased, they are going to knock it down so the Administratum can turn it into a giant council estate.