|For more information, please view our website.|
Mini of the Month
Quote of the Month
"Of all we have seen and done, why is it the most insignificant acts stay with us so long? I have fought in more battles than I can remember, the campaigns in which I have served blur into one obscure memory... yet with sparkling clarity, I remember now and always the day the statue of O'Shovah was destroyed..."
Member Quote of the Month
For the month of April:
New Topics: 2,062
New Posts: 29,109
New Members: 246
Page Views: 1,190,395
Most Members Online at Same Time: 116
Most Members Online at Same Time: 175
To make our newsletter as best as possible, it would be helpful if you could answer our new monthly poll.
The questions for this issue are:
FT Gazzet; Best of
Story of the Day: A new cultist group, believed to be called the "We Are Cultists Cause You Girly Idiots Thought So" or "WACCY-GITS" for short, are being hunted by the Inquisition. We do think that they will be brought to justice in a short while. We have no further information regarding this story at this time.
|The 17th Monthly Tau Online Newsletter Is Here! Can't see this newsletter properly? Try viewing it here.|
Recent NewsWebsite News
Currently Tau Online is looking into adding articles due to the new release of the Tau Empire's codex (as mentioned in previous newsletters; it's on sale now). Currently the updated articles are on Kroot, Sniper Drones and Vespid - all these units were updated or added in this new release.Forum News
Top Five Tau Topics this Month
Top Five non-Tau Topics this Month
Dee de de dum, de dum, de dum, can't touch this...
Back in days of 'yore' when the race of Tau was new (wow, am I getting old or did we just a new codex quickly!?) it seemed to me only a couple of distinct ways people I met played Tau - either Mechanised or Static. Of course you had your hybrid mixes, but we really didn't have the variety of units to play in many different styles.
However with the new codex preceding the cities of death expansion for 40k it is clear Tau have been made competitive with this in their new units/wargear. In particular it is now very possible to have a 'Stealth' based Tau army - or as I like to call it 'Invisible Tau'.
This is basically how I am going about playing and constructing my army with this new codex, so I thought I'd just share with you my ideas...
Main Principles of Invisible Tau
Instead of trying to wipe your enemy clean off the table, I concentrate more on frustrating him by denying him the chance of victory points. E.g. keeping my troops zipping around in Devilfish, firing from out of LOS (using seeker missiles or Smart Missile Systems for example) or using units which utilise stealth fields, or classic old 'jump, shoot, jump' tactic of battlesuits. As a result of this combat, even with Kroot must be avoided, and creating any sort of nice big attractive gunline for the enemy is not the idea.
Invisible Units and how they work...
How strictly you keep to the rules of an army plan is always up to you, it may depend on the background fluff of your army - however here are all the units that you should be using -
XV8 Crisis Battlesuits - They can stay invisible by jumping out of cover, shooting and jumping back in again - with a lack of braodsides in a 'pure' invisible army then these guys become an important ant-tank source with Missile Pods and Fusion Blasters.
Stealth Suit Team - Obviously these are the masters of Stealth with their stealth field generators, utilising the 'jump-shoot-jump' technique they operate similarly to their Crisis counterparts, however usually against medium to light infantry. Don't forget to use their infiltration to gaurd a flank or take early good positions/table quarters.
Mounted Fire Warriors - This is the closest to invisible we can get in our troops section. When the Devilfish has a SMS (and a Targetting Array to boost that BS) it's a handy shooter in itself. The Fire Warriors themselves are protected in the main part from fire, and with careful positioning you can set them down wherby nothing can see them, yet to get to them in assault you have to wander into their line of sight (or more importantly - their rapid fire range ). Alternativley, dumping them into some dense cover to shoot out of works great too!
Gun Drone Squardrons - With Tau jetpacks they are ideal for acting as small but annoying units, with the ability to pin meaning they can always be dangerous. Deepstriking they can also capture objectives late on in the game, or snipe rear armour of vehicles.
Pathfinders - For me my favourite unit with the new markerlight rules and one of the key players in invisible Tau. Understandably, if you are denying your opponent Line of Sight, you aren't going to be popping off as many shots yourself, therefore if you make sure that the shots you do fire are markerlight guied you can really make them count. Not only improved Ballistic Skill, but the lowering of pinning tests is key too. Just as your opponenet thinks there is nothing more frustrating than being shot from behind a wall, now they are being shot from behind a wall and can't move to do anything about it! Don't forget to add that SMS to the fish, but be careful where you place the pathfinders - they are a unit which does need constant Line of Sight to as many enemy units as possible to give you a wide selection of ones to mark up.
Sniper Drone Teams - Again, with Stealth field's this guys are instant choices, heavy infantry killers they work best in teams of two, or possibly three if you can afford it. Keep them spread apart to reduce to chance of them all being run over together, and enjoy the long ranged weaponry coupled with the stealth fields to step up firing alleys where you can trap an opponent.
Sky Ray - With a Smart Missile System and Seeker Missiles all being able to fire without a line of sight? This tank is a God-send for invisible Tau and with the mobile markerlights too can support other units superbly. Keep this moving behind cover and you will keep your enemy guessing and fearing when it will strike with those seeker missiles.
If you want to read or hear more about tactics for 42's 'Invisible Tau' then keep your eyes peeled on the Tau board this month, I should be posting up an army list too. Oh and of course if you want to see them...good luck!
Until next month,
Fluff: Flushing out the Hidden in the Cities of Death by MalVeauX
The sound of thuds and deafening womps filled the air in the bleak city scape, which laid in ruin since the beginning of the campaign. What used to be a thriving center of multi-racial harmony fell to petty control squabbles between waring factions and territories. And finally, became a hot zone for ensuring no secret command posts or barracks where installed underneath the ash. The city was literally a neutral zone, where anything went and everyone was there, trying to stake claim.
Fluff: Assault by Farseer Tyross
Cornris stormed through a large vaulted door. A gleam caught his eye almost instantly. A flash of metal later, Cornris was stumbling. He had been brought down by a single, elegant cut across the top of his thigh. Reacting quickly, Cornris quickly brought himself back up, his power armour straining to compensation for the gaping wound in his armour. In the dim light, Cornris struggled to bring his assailant into focus. As another strike came, Cornis was just in time to parry the blow aside with his own power weapon. Bringing his weapon to bear once again, the stealthly enemy dodged an obvious attack, darting aside with ease. Before long, the two sworn enemies were matching strikes and faints with deadly speed. Despite his obvious back-footed entrance Cornris had recovered quickly enough to save his life.
Another blow landed upon him. This time, severing his hand at the wrist. With a violet move, Cornris leapt forward, and with his crushing weight behind it, managed to land a clean head butt upon his enemy. With startling ease, his opponent stepped out into the flicker a nearby cone of candle light. Before him, in leather bound straps was the sleek shape of a death cult assassin. Before he had fully registered it, he was ducking under it's high sweep of the assasin's blades.
With his one good hand which still contained the bolt pistol he had been holding before he had stormed the room, Cornris stepped back away from the assassin. Unwilling to leave himself open, he fired the pistol from the hip, and with a flash of tracer chemicle, the bolt landed harmlessly in the wall at the far side of the corridor he had just entered through.
Another bolt boomed out of the barrel whilst Cornris adjusted the aim slightly to account for the rapid movements of the Assassin. Only when the fleshy ruin of the assassin's corpse lay upon the hard stone floor did Cornris led his guard down...
Fluff: Chaos by Krandacth the Reaper
Jathet stared up at the huge wall of carved rock before him, that rose out of the desolate landscape as if was meant to be there, a natural mountain of rock and machines. The ornate gate that took up such a tiny percentage of the wall towered before him, large enough to take three tanks entering abreast. Despite these huge obstructions Jathet was not worried: firstly, that was the job of the general, and secondly he was too restless from lack of action to be worried. The rest of his squad, however, were a cause for concern. If they were made to wait any longer they would rip themselves apart in frustration.
Please Vote for Tau Online
This takes less than a minute. Tau Online is part of two top-sites that helps Tau Online get more visitors, resulting in more members.
All you have to do is click on the "Vote for us" link towards the top of all website pages. That link takes you to this page. There will be two links called "Warvault" and "The Warp's Wabbithole" - please click these links and then follow the instructions to vote for us. (Clicking enter for the second link counts your vote).
Tau Online has given countless hours of his time, to make the Tau Online website for all of us to enjoy. Please show your appreciation by giving seconds of your time to vote every time you log on or off to Tau Online. Thank you.
|To unsubscribe from future mailings please click here. © Copyright TauOnline.Org 2006. All rights reserved.|