Headquarters

7 unit(s), 2,830 points, 62 model(s). 33.08% of points spent on this section.

Points Cost: 399

Model Count: 9


Painted: 85%

Modelled: Yes


Battles Fought: 0

Battles Survived: 0

Shas'el Command (Shas'el Commander)

This is my HQ Shas'el unit.

Number/Squad: 1 Shas'el w/ 2 Shield Drones 2 Crisis Bodyguards w/ 1 Shield Drone & 1 Marker Drone Each

Wargear: Shas'el: Plasma Rifle, Missile Pod, Bonding Knife, Hard Wired Blacksun Filter, Hard Wired Drone Controller, Hard Wired Multi-Tracker, Stimulant Injector, Shield Generator Bodyguards: Plasma Rifle, Missile Pod, Hard Wired Multi-Tracker, Hard Wired Drone Controller, Targeting Array

Points Cost: 426

Model Count: 9


Painted: 35%

Modelled: Yes


Battles Fought: 2

Battles Survived: 2

Shas'o R'myr & Guards (Shas'o R'Myr's Battlesuit)

I can only run this unit in an Apocalypse game or with my opponents permission, as this uses Forge World rules.

Number/Squad: Shas'o R'myr & 2 XV81 Crisis Bodyguards, 6 Shield Drones

Wargear: R'myr: Double Barreled Plasma Rifle, Ejection System, Flechette Discharger, Hard-Wired Drone Controller, Hard-Wired Target Lock, Shield Generator. Body Guards: XV81 Crisis Suits, Smart Missile System, Twin-Linked Plasma Rifle, Hard-Wired Blacksun Filter, Hard-Wired Drone Controller, Hard-Wired Multi-Tracker

Points Cost: 175

Model Count: 4


Painted: 30%

Modelled: Yes


Battles Fought: 0

Battles Survived: 0

Commander Shadowsun

I rarely run this unit, but for completeness, I had to have one in the army.

Number/Squad: Commander Shadowsun, Command-Link Drone, 2 Shield Drones

Wargear: Two Fusion Blasters, Advanced Target Lock, Bonding Knife, Drone Controller, Shield Generator

Points Cost: 438

Model Count: 9


Painted: 25%

Modelled: Yes


Battles Fought: 2

Battles Survived: 1

Shas'o Command & Guards (Shas'o Commander)

An expensive unit, but good for Apocalypse games where Markerlights are a highly-needed commodity.

Number/Squad: Shas'o XV84, 2 Crisis Bodyguard, 3 Shield Drones, 3 Marker Drones

Wargear: Shas'o: XV84 Suit Upgrade, Twin Linked Missile Pods, Markerlight, Target Lock, Bonding Knife, Hard-Wired Blacksun Filter, Hard-Wired Drone Controller, Hard-Wired Multi-Tracker, Shield Generator. Guards: Twin Linked Missile Pods, Hard-Wired Blacksun Filter, Hard-Wired Drone Controller, Hard-Wired Multi-Tracker, Hard-Wired Target Lock, Shield Generator.

Points Cost: 975

Model Count: 22


Painted: 20%

Modelled: Yes


Battles Fought: 7

Battles Survived: 3

Commander Farsight & Guards (Commander O'Shovah)

I love running a suit unit this big. It's intimidation factor alone can win a game. While a bit cumbersome to move around, this unit can and has wiped entire units of marines off the table in a single round of shooting, only to assault a second unit (that was also fired upon) and wipe them out also.

Number/Squad: Commander Farsight, 7 Crisis Body Guards, 7 Shield Drones & 7 Gun Drones

Wargear: Farsight: Plasma Rifle, Dawn Blade, Hard-Wired Target Lock, Shield Generator. Bodyguard: Plasma Rifle (x7), Fusion Blaster (x7), Hard-Wired Blacksun Filter (x2), Hard-Wired Drone Controller (x7), Hard-Wired Multi-Tracker (x7), Hard-Wired Target Lock (x3), Shield Generator (x7)

Points Cost: 292

Model Count: 6


Painted: 80%

Modelled: Yes


Battles Fought: 0

Battles Survived: 0

Shas'el Command (Shas'el Commander)

This is my HQ Shas'el unit.

Number/Squad: 1 Shas'el w/ 2 Shield Drones
1 Crisis Bodyguard w/ 2 Marker Drones

Wargear: Shas'el: Plasma Rifle, Missile Pod, Bonding Knife, Hard Wired Blacksun Filter, Hard Wired Drone Controller, Hard Wired Multi-Tracker, Stimulant Injector, Shield Generator
Bodyguard: Plasma Rifle, Missile Pod, Hard Wired Multi-Tracker, Hard Wired Drone Controller, Targeting Array

Points Cost: 125

Model Count: 3


Painted: Yes

Modelled: Yes


Battles Fought: 0

Battles Survived: 0

Shas'el Monat (Shas'el Commander)

This Shas'el joins my Broadsides

Number/Squad: 1 Shas'el w/ 2 Shield Drones

Wargear: Plasma Rifle; Missile Pod; HW Blacksun Filter; HW Drone Controller, HW Multi-Tracker, Target Lock.

Elites

5 unit(s), 594 points, 9 model(s). 6.94% of points spent on this section.

Points Cost: 95

Model Count: 2


Painted: 45%

Modelled: Yes


Battles Fought: 0

Battles Survived: 0

Crisis Squad 1 (XV8 Crisis Team)

Anti-armor Crisis team

Number/Squad: 2 Crisis suits

Wargear: Suit 1: Twin linked Fusion Blaster, Target Lock Suit 2: Twin linked Fusion Blaster, Flamer

Points Cost: 149

Model Count: 2


Painted: 45%

Modelled: Yes


Battles Fought: 0

Battles Survived: 0

Crisis Squad 3 (XV8 Crisis Team)

Marker Crisis team

Number/Squad: 2 Crisis suits 2 Marker Drones

Wargear: Suit 1: Twin linked Missile Pod, Drone Controller Suit 2: Twin linked Missile Pod, Blacksun Filter

Points Cost: 95

Model Count: 2


Painted: 45%

Modelled: Yes


Battles Fought: 0

Battles Survived: 0

Crisis Squad 2 (XV8 Crisis Team)

Anti-armor Crisis team

Number/Squad: 2 Crisis suits

Wargear: Suit 1: Twin linked Fusion Blaster, Target Lock Suit 2: Twin linked Fusion Blaster, Flamer

Points Cost: 149

Model Count: 1


Painted: Yes

Modelled: Yes


Battles Fought: 0

Battles Survived: 0

Crisis Marker Unit (XV8 Crisis Team)

Number/Squad: 2 Crisis Suits, 2 Marker Drones

Wargear: Crisis Suit 1: TL Missile Pods; Drone Controller.
Crisis Suit 2: TL Missile Pods; Blacksun Filter.

Points Cost: 106

Model Count: 2


Painted: Yes

Modelled: Yes


Battles Fought: 0

Battles Survived: 0

Crisis Anti-Light Armor (XV8 Crisis Team)

Number/Squad: 2 Crisis Suits

Wargear: TL Missile Pods; Targeting Arrays

Troops

8 unit(s), 1,391 points, 109 model(s). 16.26% of points spent on this section.

Points Cost: 185

Model Count: 13


Painted: 90%

Modelled: Yes


Battles Fought: 15

Battles Survived: 8

Fire Warrior - Earth Squad (Fire Warriors)

I run 10 warriors typically. Most opponent, when they see the number of units, seem to expect my FW squads to be 6 models. The extra are a surprise most of the time. The points saved on not taking a Sahs'ui or Photon Grenades help.

Number/Squad: 10 Fire Warriors, 1 Devilfish

Wargear: Pulse Rifles

Transport: Devilfish with Gun Drones & Disruption Pod

Points Cost: 185

Model Count: 13


Painted: 90%

Modelled: Yes


Battles Fought: 15

Battles Survived: 8

Fire Warrior - Fire Squad (Fire Warriors)

I typically run two or three squads...

Number/Squad: 10 Fire Warriors, 1 Devilfish

Wargear: Pulse Rifles

Transport: Devilfish with Gun Drones & Disruption Pod

Points Cost: 185

Model Count: 13


Painted: 90%

Modelled: Yes


Battles Fought: 15

Battles Survived: 8

Fire Warrior - Air Squad (Fire Warriors)

I typically run two or three squads...

Number/Squad: 10 Fire Warriors, 1 Devilfish

Wargear: Pulse Rifles

Transport: Devilfish with Gun Drones & Disruption Pod

Points Cost: 156

Model Count: 24


Painted: 25%

Modelled: Yes


Battles Fought: 14

Battles Survived: 9

The Kroot Squad (Kroot Carnivore Squad)

I find I use this unit as much to cause fear as to actually cause wounds. A high percentage of my opponents will pull squads from the flanks if they think this unit might out-flank. And most games, they are the target of more fire than they deserve. Kept in cover, they also seem to survive quite well. Their kill ratio keeps climbing. Notable victories: A unit 6 of Assault Terminators, a units of 8 Assault Terminators, a unit of 28 Ork Boyz, a unit of 10 Assault Marines, and Vulkan He'stan.

Number/Squad: 12 Kroot, 12 Kroot Hounds

Wargear: Kroot Rifles

Points Cost: 185

Model Count: 13


Painted: 90%

Modelled: Yes


Battles Fought: 15

Battles Survived: 8

Fire Warrior - Water Squad (Fire Warriors)

I typically run two or three squads...

Number/Squad: 10 Fire Warriors, 1 Devilfish

Wargear: Pulse Rifles

Transport: Devilfish with Gun Drones & Disruption Pod

Points Cost: 165

Model Count: 11


Painted: Yes

Modelled: Yes


Battles Fought: 15

Battles Survived: 8

Fire Warrior - Water Squad (Fire Warriors)

I typically run two or three squads...

Number/Squad: 8 Fire Warriors, 1 Devilfish

Wargear: Pulse Rifles

Transport: Devilfish with Gun Drones & Disruption Pod

Points Cost: 165

Model Count: 11


Painted: Yes

Modelled: Yes


Battles Fought: 15

Battles Survived: 8

Fire Warrior - Earth Squad (Fire Warriors)

Number/Squad: 8 Fire Warriors, 1 Devilfish

Wargear: Pulse Rifles

Transport: Devilfish with Gun Drones & Disruption Pod

Points Cost: 165

Model Count: 11


Painted: 90%

Modelled: Yes


Battles Fought: 15

Battles Survived: 8

Fire Warrior - Fire Squad (Fire Warriors)

I typically run two or three squads...

Number/Squad: 8 Fire Warriors, 1 Devilfish

Wargear: Pulse Rifles

Transport: Devilfish with Gun Drones & Disruption Pod

Heavy Support

10 unit(s), 1,806 points, 18 model(s). 21.11% of points spent on this section.

Points Cost: 303

Model Count: 5


Painted: 70%

Modelled: Yes


Battles Fought: 12

Battles Survived: 8

Broadside Rail Team (Broadside Team)

I find my railguns to be more effective on Broadsides. Twin-linked and all. This is another unit that seems to cause a lot of worry...

Number/Squad: Broadside Team Lead w/ 2 Shield Drones, 2 Broadsides

Wargear: All: Advanced Stabilization System
Team Lead: Railguns & Smart Missiles; Bonding Knife, Hard Wired Blacksun Filter, Hard Wired Drone Controller, Hard Wired Multi-Traker, Hard Wired Target Lock.
Broadside 1: Railguns & Smart Missiles.
Broadside 2: Railguns & TL Plasma Rifles.

Points Cost: 130

Model Count: 1


Painted: 30%

Modelled: Yes


Battles Fought: 18

Battles Survived: 12

IonHead 1 (Hammerhead)

This is my "Marine-Killer"

Number/Squad: 1 Hammerhead

Wargear: Ion Cannon, two Burst Cannons, Disruption Pod, Multi-Tracker

Points Cost: 130

Model Count: 1


Painted: 30%

Modelled: Yes


Battles Fought: 18

Battles Survived: 12

IonHead 2 (Hammerhead)

This is my "Marine-Killer"

Number/Squad: 1 Hammerhead

Wargear: Ion Cannon, two Burst Cannons, Disruption Pod, Multi-Tracker

Points Cost: 130

Model Count: 1


Painted: 30%

Modelled: Yes


Battles Fought: 18

Battles Survived: 12

IonHead 3 (Hammerhead)

This is my "Marine-Killer"

Number/Squad: 1 Hammerhead

Wargear: Ion Cannon, two Burst Cannons, Disruption Pod, Multi-Tracker

Points Cost: 175

Model Count: 1


Painted: 30%

Modelled: Yes


Battles Fought: 18

Battles Survived: 12

RailHead 1 (Hammerhead)

All of my tanks are magnetized, so this is more of a typical Apocalypse list setup (3-6 Ion Heads, 3-6 RailHeads and 3 Sky Rays)

Number/Squad: 1 Hammerhead

Wargear: Railgun, two Burst Cannons, Disruption Pod, Multi-Tracker, Blacksun Filter, Target Lock

Points Cost: 175

Model Count: 1


Painted: 30%

Modelled: Yes


Battles Fought: 18

Battles Survived: 12

RailHead 2 (Hammerhead)

All of my tanks are magnetized, so this is more of a typical Apocalypse list setup (3-6 Ion Heads, 3-6 RailHeads and 3 Sky Rays)

Number/Squad: 1 Hammerhead

Wargear: Railgun, two Burst Cannons, Disruption Pod, Multi-Tracker, Blacksun Filter, Target Lock

Points Cost: 175

Model Count: 1


Painted: 30%

Modelled: Yes


Battles Fought: 18

Battles Survived: 12

RailHead 3 (Hammerhead)

All of my tanks are magnetized, so this is more of a typical Apocalypse list setup (3-6 Ion Heads, 3-6 RailHeads and 3 Sky Rays)

Number/Squad: 1 Hammerhead

Wargear: Railgun, two Burst Cannons, Disruption Pod, Multi-Tracker, Blacksun Filter, Target Lock

Points Cost: 145

Model Count: 1


Painted: 30%

Modelled: Yes


Battles Fought: 18

Battles Survived: 12

IonHead 1 (Hammerhead)

This is my "Marine-Killer"

Number/Squad: 1 Hammerhead

Wargear: Ion Cannon, two Burst Cannons, Disruption Pod, Multi-Tracker, Sensor Spines, Target Lock.

Points Cost: 145

Model Count: 1


Painted: 30%

Modelled: Yes


Battles Fought: 18

Battles Survived: 12

IonHead 2 (Hammerhead)

This is my "Marine-Killer"

Number/Squad: 1 Hammerhead

Wargear: Ion Cannon, two Burst Cannons, Disruption Pod, Multi-Tracker, Sensor Spines, Target Lock.

Points Cost: 298

Model Count: 5


Painted: 70%

Modelled: Yes


Battles Fought: 12

Battles Survived: 8

Broadside Rail Team (Broadside Team)

I find my railguns to be more effective on Broadsides. Twin-linked and all. This is another unit that seems to cause a lot of worry...

Number/Squad: Broadside Team Lead w/ 2 Shield Drones, 2 Broadsides

Wargear: All: Advanced Stabilization System
Team Lead: Railguns & Smart Missiles; Bonding Knife, Hard Wired Blacksun Filter, Hard Wired Drone Controller, Hard Wired Target Lock.
Broadside 1: Railguns & Smart Missiles.
Broadside 2: Railguns & TL Plasma Rifles.

Miscellaneous

3 unit(s), 1,935 points, 9 model(s). 22.62% of points spent on this section.

Points Cost: 620

Model Count: 3


Painted: 25%

Modelled: Yes


Battles Fought: 12

Battles Survived: 7

Armored Interdiction Cadre 1 (Hammerhead)

This is one of two favorite formations. The 2-4 free markerlight tokens are like gold. I run this one as a lead tank unit, thus a few upgrades I don't always take.

Number/Squad: 3 IonHead Hammerhead Tanks

Wargear: Each Tank: Ion Cannon, Smart Missile System, 2 Seeker Missiles, Blacksun Filter, Disruption Pod, Flechette Discharger, Multi-Tracker, Sensor Spines, Target Lock.

Points Cost: 695

Model Count: 3


Painted: 25%

Modelled: Yes


Battles Fought: 12

Battles Survived: 7

Armored Interdiction Cadre 2 (Hammerhead)

This is one of two favorite formations. The 2-4 free markerlight tokens are like gold.

Number/Squad: 3 RailHead Hammerhead Tanks

Wargear: Each Tank: Railgun, Smart Missile System, 2 Seeker Missiles, Blacksun Filter, Disruption Pod, Multi-Tracker, Sensor Spines, Target Lock.

Points Cost: 620

Model Count: 3


Painted: 25%

Modelled: Yes


Battles Fought: 5

Battles Survived: 3

Armored Interdiction Cadre 3 (Sky Ray Missile Defense)

This is one of two favorite formations. The 2-4 free markerlight tokens are like gold.

Number/Squad: 3 Sky Ray Tanks

Wargear: Each Tank: Turret Mounted Seeker Missiles, Two Networked Marker Lights, Smart Missile System, Blacksun Filter, Disruption Pod, Flechette Discharger, Multi-Tracker, Sensor Spines, Target Lock, Targeting Array.

Army list generator created by Farseer Tyross and all design is © Farseer Tyross, 2009