The Wolfwing - Tactica

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For my 1,000th post, I wanted to make an actual contribution to this forum. So this is the culmination of my work, as well as a testament to Tau Online for being such a great community. This is my way of giving back to the community. Cheers, and good reading Smiley.



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Introduction

As many of you know, with the release of the new release of the Space Wolf codex, you are able to field an entirely Terminator Armoured army, similar to the Deathwing of the Dark Angels. We gamers have dubbed this new contingent the Wolfwing.

Many of you also might know that the Deathwing, although they are said to be the most elite of the elite, are nearly impossible to win with; because of their small model count, they feel every loss as acutely as most other armies feel when they lose entire squads. Deathwing from the Dark Angel codex are possible, but that doesn't necessarily mean that you should use them. Especially when there is a dramatically better alternative in the Wolfwing.

The Basics

Essentially, if you desire to play a pure Wolfwing list, then you will be choosing your force organization from the following choices.

Required/Optional/Unavailable

Headquarters

    • Logan Grimnar
    • Njal Stormcaller*
    • Bjorn The Fell-Handed
    • Wolf Lord*
    • Rune Priest*
    • Wolf Priest*
    • Wolf Guard Battle Leader*
    • Wolf Lord Ragnar Blackmane
    • Ulrick The Slayer
    • Canis Wolfborn

    Elites

    • Wolf Guard Pack* **
    • Arjac Rockfist
    • Dreadnought
    • Venerable Dreadnought
    • Lone Wolf*
    • Iron Priest
    • Wolf Scouts Pack

     Troops

    • Wolf Guard Pack* [2 required]
    • Arjac Rockfist ***
    • Grey Hunters Pack
    • Blood Claws Pack
    • Lukas The Trickster

     Fast Attack

    • Thunderwolf Cavalry
    • Swiftclaw Biker Pack
    • Sky Claw Assault Pack
    • Land Speeder Squadron
    • Fenrisian Wolf Pack

     Heavy Support

    • Predator
    • Whirlwind
    • Vindicator
    • Land Raider
    • Land Raider Crusader
    • Land Raider Redeemer
    • Long Fangs Pack

     Dedicated Transports

    • Drop Pod
    • Rhino
    • Razorback
    * so long as they are equipped with Terminator Armor
    ** can be chosen as a Troop choice, as well.
    *** cannot be chosen twice.

    Fhew! Now that you know what you can take and what you shouldn't take when playing a pure Wolfwing list, we can move on to what it will bring to the playing table.

    • Terminators for 10 points less then those of the Deathwing.
    • Updated Cyclone Missile Launchers which are much more versatile then the ones in the Dark Angels codex.
    • A required special character who will put quite a dent in your point count but is a close combat specialist and will boost the abilities and the moral of the men around him. Logan Grimnar is expensive, but is well worth the points spent.
    • An incredible psychic army, given that you choose a Rune Priest. They have amazing powers and have the awesome ability to dampen enemy psykers. This is especially useful if you're playing against a psyker-heavy army, such as the Eldar. This dampening effect can be further augment if you include Njal.
    • You still have the ability to mix Assault Terminators and normal Terminators in the same unit; it retains the flexibility of the Deathwing list in the Dark Angels codex.
    • Wolf Claws are exponentially better then normal Lightning Claws.
    • The ability to select Combi-Weapons on every Terminator in your army.
The Units

Headquarters

Logan Grimnar

Grimnar is one of the easiest selections you'll make when creating your list; he has to be included in your army or else you cannot play a pure Wolfwing army. His 'Great Wolf' special ability allows Wolf Guard units to count as troops. This special rule is what the Wolfwing revolves around. One of the first things you'll notice is his high point cost. 250 points for a single model is expensive! However, you will take Logan for two reasons. First, he is the foundation of this army and second, he is a versatile and powerful character that is worth the high point cost.

Grimnar has a 2+ armor save and a 4+ invulnerable armor save, in edition to the Eternal Warrior special rule. These rules make Logan fairly survivable against even the most fearsome of opponents. Him being the progeny of Russ, this is to be expected! His Axe of Morkai is extremely useful as it allows you to choose between making attacks as a Frost Axe or a Power Fist. This is useful because you can take down the tough things using the Power Fist characteristics or the Frost Axe profile to take on units at Initiative.

Another great asset is Logan's ability to enhance the squad he is with both the Living Legend and The High King special rules. This makes him a solid leader and his squad he is attached to nearly unstoppable.

Although he is skilled in Close Combat, don't get too confident with him. He is somewhat fragile with only 3 wounds. However, when attached to a squad, there is hardly anything that can stand in their way.

Njal Stormcaller

Although Njal has some cool special abilities as well as a plethora of psychic defenses and attacks, his cost does not justify his worth, at least in my eyes. Njal should be left for games over the 2500 mark, and even then only after you've filled everything with what you want and need. He is simply too costly to take in conjunction with the costly Logan. If you did take him, you're Headquarters would be already well over the 500 point mark. Not worth it, in my opinion.

Bjorn the Fell-Handed

While I don't have that much experience with this venerated Dreadnought, I can tell you that many of the same problems that plague Njal apply here as well. He's just too darn expensive! Space Wolf characters forsake low costs for exceptional stat lines and cool special rules, but that makes it hard to justify taking two of them in a lot of battles inside of the 2500 point range.

Wolf Lord

Considering you're taking Logan Grimnar, I don't really see the reasoning for selecting one of these guys. Like all low model count armies, Wolfwing relies on the troops section and so if you do take a Wolf Lord, it will be cutting in to the points you have available for your troops. If still you insist on a Wolf Lord, don't go all out and keep him relatively low in regards to points.

Rune Priest

A Rune Priest is essential in any Wolfwing army when playing at low point levels since you most likely are not taking Njal during these battles. Although they might not be as adapt at dulling the effects of enemy psykers, they can still do it, and this is invaluable against any psyker-heavy army, such as the Eldar. Rune Priests also have a surfeit of Psychic Powers available to them, making Wolfwing and Space Wolves on of the most powerful armies out there in regards to psykers.

    • Thunderclap: This is useful against horde armies but not much more then that. Unless you're fighting badly armored or low strength armies, I'd pass over this power. There are better options.
    • Living Lightning: A splendid power in my books, it has an infinite range and is great for attacking transports as well as sniping lightly armored vehicles such as Trukks.
    • Storm Caller: An obsolete power in regards to Wolfwing.
    • Tempest's Wrath: This is a really useful power when fighting against Jump Pack heavy or Jetbike/Skimmer heavy armies such as the Saim-Hann. I'm personally looking forward to seeing how effective this particular power is against Rosetta Stoned's completely Jetbike/Skimmer Saim-Hann.
    • Fury of the Wolf Spirits: Ok apart from the fact that it has only a 12" range. That really puts some limitations on it…
    • Murderous Hurricane: Good against weak infantry but it not so much against MEq's and, especially, TEq's.
    • Jaws of the World Wolf: This is an awesome power against any horde-based army. Unleashed it upon the ranks of Orks and Tyranids and watch as their numbers get eaten up by the voracious maw of the world. Even against normal armies, it is still a scary power. The reason I don't use it is because I play primarily against Saim-Hann so there is really no use for such a power.
    Wolf Priest

He's a great addition to any squad because any squad he attaches to becomes Fearless. However, I wouldn't take one unless you are in the 2500+ point range. The reason for this is, again, because of point limitations you put on yourself when it comes to taking troop choices. Spend points Close Combat upgrades if you do take a Wolf Priest to take full advantage of the re-rolls you receive from this guy; it doesn't make much sense attaching him to a squad that will sit back and shoot because they will not use one of his greatest assets.

Wolf Guard Battle Leader

Why take him when you've got Logan Grimnar? Anything he can do, Logan can do better. Forgo taking a Wolf Guard Battle Leader and spend your additional points on either more troops or beefing up said troops.

Elites

Wolf Guard ~ Discussed in Troop Section

Arjac Rockfist ~ Discussed in Troop Section

Dreadnought

The Dreadnoughts of the Space Wolf (ahem, Wolfwing, I mean!) are extremely versatile. They can be fit for nearly every role, either assaulting or a gun platform, and will perform this role extremely well. The only down side is that they are fairly easy to destroy. Thus, I think that they should only be fielded in duos or trios. If they are fielded in singles, don't expect them to last long.

When it comes to dreadnoughts, I tend to favor the gun platform over the assault-oriented. This is primarily because I've found that dreadnoughts charging across the board with abandon, tend to become dead fairly soon. A way to get around this is to purchase a Drop Pod for your Dreadnought, but this also brings in variables such as scattering. The most sure way of using a Dreadnought is as a gun platform. I like to field Dreadnoughts like so.

Dreadnought (Tankbuster) ~ 160 Points

    • Twin-Linked Lascannon
    • Missile Launcher
    • Extra Armor
Dreadnought (Light Tankbuster/Horde Control) ~ 140 Points

    • Twin-Linked Autocannon
    • Twin-Linked Autocannon
    • Extra Armor
Both of these unit load outs play different roles but will assure more survivability then the normal Dreadnought. Half of a regular Dreadnought's usefulness comes into play in Close Combat and to get into Close Combat, you have to either charge across the board or purchase a Drop Pod and gamble/pray.

Venerable Dreadnought

I wouldn't go here. It's a 60-point increase for, essentially, an additional WS and BS Definition: Battle Sister or Ballistic Skillpoint. I personally don't think it's worth it. For the price of a basic Venerable Dreadnought, you can purchase a kitted out normal Dreadnought and possibly still have points to spare. Each unto their own, though. However, I would suggest the same basic tactics and load out for a Venerable Dreadnought as the normal Dreadnought.

Lone Wolf

I love this guy! They are fluffy and they are an completely innovative unit. You buy these guys so that they run into the mists of the enemy and try to die to regain their honor or complete their oath or whatever. Point is that this guy is a great Independent Character/Tank killer. Plus, you don't have to worry about charging him across the battlefield because he is meant to die. Oxymoronically, he is really survivable, as he can be upgraded to have Eternal Warrior, Feel No Pain, 2 wounds and 2+ Save/3+ Invulnerable. I'll take two!

I play my Lone Wolf as such.

Lone Wolf ~ 105 Points
  • Terminator Armor
  • Chain Fist
  • Storm Shield
  • 2 Fenrisian Wolves
With this load out, he is uber survivable and will put some hurting on any Independent Character or Tank that he runs into.

Lone Wolves can add a lot to an army, both tactically and fluffy.

Troops

Wolf Guard

Finally, the staple of all Wolfwing armies!

Wolf Guard Terminators have numerous advantages over their Dark Angel counterparts.

    • A full 10 points less
    • More upgradeable…
      • Every Terminator can take a Combi-Weapon
      • The rules for the Cyclone Missile Launcher makes it a much more attractive option.
      • They can take Arjac Rockfist
    • They are just as flexible as the Deathwing Terminators
    However, unlike the Deathwing, Wolf Guard Terminators come default with Storm Bolters/Power Weapon. This is ok, though, because even if you choose to go with the Power Fist approach, a single Wolf Guard Terminator will cost fewer points then a single Deathwing Terminator. I would also suggest taking advantage of the option to purchase Combi-Weapons. For a mere 25 points, you can have 5 Meltagun/Plasma Gun/Flamer shots coming out of your squad. Furthermore, make sure you take them in increments of 5 so that you can maximize the amount of Heavy Weapons you can take. The obvious choice for Heavy Weaponry is the new and improved Cyclone Missile Launcher. This weapon couples Anti-Horde and Anti-Armor all in one weapon. That, alongside the weighty 48" range, is the reason why you should select Cyclone Missile Launchers over either the Assault Cannon or the Heavy Flamer. Of course, if you're playing against a horde army, a few Heavy Flamers might come in handy at one point, but the Cyclone Missile Launcher is the most versatile choice.

Here are some excerpts of my own army that will give you ideas about possible weapon load outs.

5 Wolf Guard (Close Combat Oriented) ~ 240 Points
  • Terminator Armor, a Combi-Flamer, and a Frost Sword
  • Terminator Armor and two Wolf Claws
  • Terminator Armor, a Combi-Melta and a Power Fist
  • Terminator Armor, a Combi-Flamer and a Power Fist
  • Terminator Armor, a Combi-Plasma and a Power Fist
5 Wolf Guard (Ranged) ~ 220 Points
  • Terminator Armor and a Combi-Plasma
  • Terminator Armor and a Combi-Plasma
  • Terminator Armor and a Combi-Melta
  • Terminator Armor and a Combi-Melta
  • Terminator Armor, a Combi-Plasma, and a Cyclone Missile Launcher
10 Wolf Guard (Mixed) ~ 540 Points
  • Terminator Armor, a Combi-Plasma and a Frost Blade
  • Terminator Armor, a Combi-Plasma, and a Power Fist
  • Terminator Armor, a Combi-Plasma, and a Power Fist
  • Terminator Armor, a Combi-Plasma, and a Power Fist
  • Terminator Armor, a Combi-Plasma, and a Power Fist
  • Terminator Armor, a Combi-Melta, and a Power Fist
  • Terminator Armor, a Combi-Melta, and a Power Fist
  • Terminator Armor, a Combi-Melta, and a Power Fist
  • Terminator Armor, a Combi-Melta, a Power Fist, and a Cyclone Missile Launcher
  • Terminator Armor, a Combi-Melta, a Power Fist, and a Cyclone Missile Launcher
As you can see, Wolf Guard Terminator units can be tailored to fit nearly every tactical niche.

Arjac Rockfist

Arjac is a really intriguing character. He is the only character that is a "tack-on" to a squad that is available to the Wolfwing. Although, like every one of the other non-obligatory characters, he is held back by his point cost. 170 points for a squad upgrade is a costly price to pay. Obviously, if you have expendable points, he is a really great addition. He has a great stat line and the super unique ability to throw his so called Foehammer, much like the character of Wulfgar in the Forgotten Realms books. And said Foehammer is strength 10.

Fast Attack

There are no Fast Attack options in the Wolfwing. Everything needs to be equipped with Terminator Armor, which is huge and durable and sluggish. Everything in the Fast Attack section is extremely fragile and fast. They are opposites. They have no place in the hammer and anvil that is the Wolfwing.

Heavy Support

Predator

The Predator is something to really consider when building your list. It is one of the more versatile weapons of war available to the Wolfwing, being able to take out both infantry units and tank units alike. Predators are geared one of two ways, or a hybrid of the two, depending on the way you equip it.
  • Annihilator: This is the more expensive of the two, being equipped with a Twin-Linked Lascannon and two Lascannon side sponsons. This will fulfill the role of tank hunter in your army, hunting down and destroying any vehicles that might cross it's path. This is a must take in many armies, due to the lack of anti-tank in many Wolfwing lists.
  • Destructor: This second load out focuses more towards anti-infantry. Equipped with an Autocannon and two Heavy Bolter sponsons, this beast can output an ungodly 8 shots, which can dice through all but the toughest infantry. This vehicle can provide a boost in the output of fire power, which is always lacking in TEq-exclusive lists. If you've got the points to spare, a Destructor wouldn't hurt.
  • Mixed: I wouldn't suggest this configuration. In my eyes, Predators are tactically viable when they are geared towards either anti-tank or anti-infantry. Other will probably disagree with me on this one, though.
Whirlwind

Its not that I have any reservations about this unit, just that I believe that you can make better choices. A Predator Annihilator is better in an anti-tank role, and a Predator Destructor is better in an anti-infantry role. My dislike towards this unit probably stems from the fact that I don't have much experience with it.

Vindicator

A super effect spearhead, a single Vindicator will play havoc upon the psyche of your opponent. A pie plate of strength 10, AP 2 is nothing to scoff at. A threat to any unit on the board, the single reason why I don't take, or suggest taking, a Vindicator is because it is extremely limited due to it's range. 24" isn't much when compared to the 48' of the Lascannon. And no matter how effective the strength and AP of a gun is, if the range doesn't allow it to hit anything outside of 24", I don't think that it is worth it. Again, I would much rather take a Predator. Next on the list is the undisputed King of all Tanks, and my personal favorite is coming up next. The...

Land Raider

Like I stated before, the undisputed King of all Tanks, the Land Raider is the staple of all Wolfwing army lists. It is the most heavily armored vehicle that the Space Marines can take, the most heavily armored transport vehicle that the Space Marines can take, and has the most effective weapon load outs that the Space Marines can take. All of this comes at a price, subsequently, the Land Raider is also the most expensive vehicle in the Space Marines armory. However, no matter what the point cost, it is worth it to take at least one of these beasts in your list. Nothing can take on a Land Raider head on and survive to tell that tale.

Space Wolves have three options when it comes to taking a Land Raider, each with their own pros and cons.

Godhammer Pros
  • Long range weaponry can bust open nearly every tank with ease!
  • Able to transport Terminators.
  • Can take a Multi-Melta for enhanced tank fighting power.
Godhammer Cons
  • Has the smallest transport capability of the three.
  • Doesn't have any defensive weapons apart from an optional Storm Bolter.
  • Doesn't have the Frag Assault Launcher.
 

Crusader Pros
  • The Hurricane Bolters count as defensive weapons, so it is by far the most maneuverable Land Raider out there.
  • Able to transport 8 Terminators, by far the most of the Land Raiders.
  • Has the highest amount of shot output.
  • Has the Frag Assault Launcher, which makes it a great basis for launching assaults.
Crusader Cons
  • Lacks in anti-tank.
Redeemer Pros
  • Great against Horde armies. Point your Flamestorm Cannons at them and watch them burn!
  • More transport space then a Godhammer.
  • Has the Frag Assault Launcher, which makes it a great basis for launching assaults.
Redeemer Cons
  • Lacks in anti-tank capabilities
  • Has an exorbitantly short range. This diminishes its potential exponentially.
There you have a basic run down on what each of the Land Raiders excel at. Hopefully this'll make it easier for you to choose a Land Raider to suit your individual situation. In review, Godhammers are best for tank sniping and long range tactical supremacy, Crusaders are best for putting out a great number of shots and bringing the attack to the front door of the enemy as soon as possible, and the Redeemer is best at taking out large swaths of weakly armored enemies in one go, clearing an area for your Terminators to disembark from.

Sample Army Lists

Please note that fluff is just as important to an Army as how effective the list is. I've added some of my own fluff to spark your creative nerves Smiley

Head Quarters [403 Points]


Logan Grimnar Old Wolf, Fangfather, High King of Fenris (joins Pack Byrge) - 275 Points

What can be said here that hasn't been said before. This man is a living legend, loved by all who serve under him.

Rune Priest Haroraoi Liege of the Elements, Lightweight (joins Pack Bjorn) - 128 Points
  • Terminator Armor
  • Storm Bolter
  • Living Lightning
  • Tempest's Wrath
  • Wolf Tail Talisman
Haroraoi, meaning Savage in Council in the language of the North, is a fearful figure to behold. He smites his foes with wondrous arcs of lightning, commanding the power of Thor himself in battle. When infuriated, the snows themselves congregate themselves in a brutal representation of his wrath. Haroraoi is, surprisingly, a poor drinker- little does he know that Logan and his men jokingly lace his drinks with Gutbuster!

Elites [105 Points]


Lone Wolf Blooox Faux-Brother, Bane of the North, Islestalker - 105 Points
  • Terminator Armor
  • Chain Fist
  • Storm Shield
  • 2 Fenrisian Wolves
Most Honored Brother Oktell is one of the most tragic stories ever to grace the pages of a Saga. He and his brethren were returning, victorious, after a skirmish with the hated Eldar. Little did they know that the group they just vanquished was but a scouting group- one that reported their plight back to the main host like the cowards they are! Needless to say, the Farseer sent a group of Jetbikers to ambush Oktell and his squad. Swooping down from the snowy canyon walls, they made short work of the exposed, and slightly inebriated, Space Wolves. Oktell survived, not because he slew the Eldar, defending his fallen brothers, but because a servo in his Terminator Armor failed and he was knocked down, covered in the blood of one of his companions. Unable to move, he could only lie helpless as the Eldar slew the rest of his brothers. It is said the infuriated wails of Oktell were heard by a patrol of Wolf Scouts, who sent word to Logan, who sent a battle group, headed by himself, out to save Oktell. Once the Eldar were routed, Oktell was extracted from his failed Terminator Armor. He unfairly cursed his saviors, in particular Logan, for saving him; for he saw it as a stain of his honor for him to have survived in such a shameful way. From that point on, he carved the names of his fallen brothers into his hands and began going by the name of Blooox, meaning Blood Axe in the language of the North. Accompanied only by two hulking wolves he gained during the Lone Hunt, he now stalks the halls, jeering at his fellows and excluding himself from Clan activities outside of the chaos of battle.

Troops [1000 Points]


Wolf Guard Pack Byrge Thicktongues, Logan's Finest (mounted in Land Raider Redeemer Gnyn) - 240 Points
  • Honored Brother Byrge is equipped with Terminator Armor, a Combi-Flamer, and a Frost Sword
  • Brother Ingulbjörn is equipped with Terminator Armor and two Wolf Claws
  • Brother Griotgard is equipped with Terminator Armor, a Combi-Melta and a Power Fist
  • Brother Styrlaug is equipped with Terminator Armor, a Combi-Flamer and a Power Fist
  • Brother Yngvild is equipped with Terminator Armor, a Combi-Plasma and a Power Fist
Pack Byrge is arguably the most battle hardened and tough to get into Pack in all of the North. They are all hulking brutes, scarred from hundreds of battles. They are the personal guards to Logan, each having saved the Fangfather's life more then once. To say initiation into the ranks of Pack Byrge is strenuous would be like comparing a Carnodon to a household cat. First, the possible recruit has to have saved the life of the Long Tooth. Second, he must seek out and kill an Eiderdrake armed with only a carving knife, a wooden shield, and his wits. Lastly, but possibly the toughest, the recruit must drink an entire goblet of Gutbuster without getting knocked unconscious or "spilling his guts", as the ancient Northern saying goes.

Wolf Guard Pack Björn sissies (by the men of Pack Byrge), Flamemaws - 220 Points
  • Honored Brother Björn is equipped with Terminator Armor and a Combi-Plasma
  • Brother Frothi is equipped with Terminator Armor and a Combi-Plasma
  • Brother Eyjolf is equipped with Terminator Armor and a Combi-Melta
  • Brother Iogæir is equipped with Terminator Armor and a Combi-Melta
  • Brother Agnar is equipped with Terminator Armor, a Combi-Plasma, and a Cyclone Missile Launcher
The Pack of Honored Brother Björn might be less recognizable then that of Byrge, but they are no less successful then their brothers. While Pack Bygre favors the carnage of close combat, the Brethren of Björn prefer to attack their enemies from afar, slaying them with hallow bolter and plasma, much to the humor of Pack Bygre. This humor extends to the numerous drinking contests put on by Fangfather Grimnar. The Brothers of Bygre have said that the Björn method of killing enemies has translated to the drinking contests; that they have lost their edge due to their unmanly way of killing. This records stands undisputed. Never has Pack Bygre lost a drinking contest to Pack Björn.

Wolf Guard Pack Blæik Newbies, Fresh Meat - 540 Points
  • Honored Brother Blæik is equipped with Terminator Armor, a Combi-Plasma and a Frost Blade
  • Brother Gärdar is equipped with Terminator Armor, a Combi-Plasma, and a Power Fist
  • Brother Gæirvi is equipped with Terminator Armor, a Combi-Plasma, and a Power Fist
  • Brother Mani is equipped with Terminator Armor, a Combi-Plasma, and a Power Fist
  • Brother Olaf is equipped with Terminator Armor, a Combi-Plasma, and a Power Fist
  • Brother Øvind is equipped with Terminator Armor, a Combi-Melta, and a Power Fist
  • Brother Skald is equipped with Terminator Armor, a Combi-Melta, and a Power Fist
  • Brother Swarta is equipped with Terminator Armor, a Combi-Melta, and a Power Fist
  • Brother Kadlin is equipped with Terminator Armor, a Combi-Melta, a Power Fist, and a Cyclone Missile Launcher
  • Brother Vandræoaskald is equipped with Terminator Armor, a Combi-Melta, a Power Fist, and a Cyclone Missile Launcher
Pack Blæik completes the trio of the Packs of the North. This is, by far, the largest of the three, and the least dedicated; Pack Björn operates almost exclusivly with ranged warfare while Pack Byrge devouts themselves to the carnal and brutal affairs associated with close combat. Pack Blæik is much less specialized, operating under both the pretenses of a close combat Pack and a ranged Pack. It is in Pack Blæik where the new recruits are place. Thus, they are less experienced in battle and have a lower tolerance during the numerous drinking contest put on by AEoikdlr, as reflected in their less then reputable record during such contests.

Heavy Support [240 Points]


Land Raider Redeemer Gnyn Burnspittle, Firewyrm - 240 Points

The Land Raider Gnyn, meaning Roar in the ancient language of the North, is the personal transport of AEoikdlr, bringing him and the bloodthirsty brothers of Pack Byrge into the waiting maw of the enemy. Needless to say, the warriors surge out of the Land Raider with abandon, tearing apart the enemy as they reel from the fury of the Flamestorm Cannons mounted on the starboard and port of the Land Raider. From time to time, in the most dire of circumstances, Grimnar will order the promethium wells filled with Gutbuster instead of the regular promethium. When this unstable concoction comes jetting out of the nozzles of the cannons, it surely does justice to the nickname "Firewyrm".

Total - 1748


Sample Lists (Cont'd)

Head Quarters [403 Points]


Logan Grimnar Old Wolf, Fangfather, High King of Fenris (joins Pack Byrge) - 275 Points

What can be said here that hasn't been said before. This man is a living legend, loved by all who serve under him.

Rune Priest Haroraoi Liege of the Elements, Lightweight (joins Pack Bjorn) - 128 Points
  • Terminator Armor
  • Storm Bolter
  • Living Lightning
  • Tempest's Wrath
  • Wolf Tail Talisman
Haroraoi, meaning Savage in Council in the language of the North, is a fearful figure to behold. He smites his foes with wondrous arcs of lightning, commanding the power of Thor himself in battle. When infuriated, the snows themselves congregate themselves in a brutal representation of his wrath. Haroraoi is, surprisingly, a poor drinker- little does he know that Logan and his men jokingly lace his drinks with Gutbuster!

Troops [554 Points]


Wolf Guard Pack Byrge Thicktongues, AEoikdlr's Finest (mounted in Land Raider Gnyn) - 172 Points
  • Honored Brother Byrge is equipped with Terminator Armor, a Combi-Melta, and a Power Sword
  • Brother Ingulbjörn is equipped with Terminator Armor, a Combi-Melta, and a Power Sword
  • Brother Griotgard is equipped with Terminator Armor, a Combi-Melta, and a Power Fist
  • Brother Styrlaug is equipped with Terminator Armor, a Combi-Melta, and a Power Sword
Pack Byrge is arguably the most battle hardened and tough to get into Pack in all of the North. They are all hulking brutes, scarred from hundreds of battles. They are the personal guards to Logan, each having saved the Long Tooth's life more then once. To say initiation into the ranks of Pack Byrge is strenuous would be like comparing a Carnodon to a household cat. First, the possible recruit has to have saved the life of the Long Tooth. Second, he must seek out and kill an Eiderdrake armed with only a carving knife, a wooden shield, and his wits. Lastly, but possibly the toughest, the recruit must drink an entire goblet of Gutbuster without getting knocked unconscious or "spilling his guts", as the ancient Northern saying goes.

Wolf Guard Pack Björn sissies (by the men of Pack Byrge), Flamemaws (mounted in Land Raider Ragnheiour) - 172 Points
  • Honored Brother Björn is equipped with Terminator Armor and a Combi-Melta
  • Brother Eyjolf is equipped with Terminator Armor, a Combi-Melta, and a Power Sword
  • Brother Iogæir is equipped with Terminator Armor, a Combi-Melta, and a Power Fist
  • Brother Agnar is equipped with Terminator Armor, a Combi-Melta, and a Power Fist
The Pack of Honored Brother Björn might be less recognizable then that of Byrge, but they are no less successful then their brothers. While Pack Bygre favors the carnage of close combat, the Brethren of Björn prefer to attack their enemies from afar, slaying them with hallow bolter and plasma, much to the humor of Pack Bygre. This humor extends to the numerous drinking contests put on by Fangfather Logan. The Brothers of Bygre have said that the Björn method of killing enemies has translated to the drinking contests; that they have lost their edge due to their unmanly way of killing. This records stands undisputed. Never has Pack Bygre lost a drinking contest to Pack Björn.

Wolf Guard Pack Blæik Newbies, Fresh Meat (mounted in Land Raider Þorbrandr) - 220 Points
  • Honored Brother Blæik is equipped with Terminator Armor, a Combi-Melta, and a Power Sword
  • Brother Gärdar is equipped with Terminator Armor, a Combi-Melta, and a Power Sword
  • Brother Gæirvi is equipped with Terminator Armor, a Combi-Melta, and a Power Fist
  • Brother Mani is equipped with Terminator Armor, a Combi-Melta, and a Power Fist
  • Brother Vandræoaskald is equipped with Terminator Armor, a Combi-Melta, and a Power Fist
Pack Blæik completes the trio of the Packs of the North. This is, by far, the largest of the three, and the least dedicated; Pack Björn operates almost exclusivly with ranged warfare while Pack Byrge devouts themselves to the carnal and brutal affairs associated with close combat. Pack Blæik is much less specialized, operating under both the pretenses of a close combat Pack and a ranged Pack. It is in Pack Blæik where the new recruits are place. Thus, they are less experienced in battle and have a lower tolerance during the numerous drinking contest put on by Grimnar, as reflected in their less then reputable record during such contests.

Heavy Support [780 Points]


Land Raider Gnyn Burnspittle, Firewyrm - 260 Points

    • Multi-Melta
The Land Raider Gnyn, meaning Roar in the ancient language of the North, is the personal transport of AEoikdlr, bringing him and the bloodthirsty brothers of Pack Byrge into the waiting maw of the enemy. Needless to say, the warriors surge out of the Land Raider with abandon, tearing apart the enemy as they reel from the fury of the constantly firing Lascannons mounted on the starboard and port of the Land Raider. From time to time, in the most dire of circumstances, Grimnar will order the Lascannon clips infused with a special slushy of promethium and the infamous Gutbuster alcohol. When this compound strikes the hull of enemy takes, it burns through the armor, no matter how thick, surely doing justice to the nickname "Firewyrm".

Land Raider Ragnheiour Brightmaw, Stormson - 260 Points

    • Multi-Melta
Second commissioned of the three Land Raiders that make up the armored spearhead of the Wolfwing, Ragnheiour, meaning Bright Council in the language of the North, brings a bright death to his enemies indeed. Throttling down the battlefield at combat speed, firing its Lascannons and Multi-Meltas with abandon, Ragnheiour is synonymous with death for the enemies of the Imperium. A funny fact about Ragnheiour is that annually, on a Blue Moon, squad Björn sets up a playing table in her hull and gambles with Drakebones, all the while consuming copious amounts of mead.

Land Raider Þorbrandr Hardhammer, Anchor of the Ancients - 260 Points

    • Multi-Melta
Last, but most assuredly not least, of the trio of Land Raiders is Þorbrandr. Meaning Hard Hammer in the tongue of the Northerns, Þorbrandr is notoriously hard to kill, even by the standards of the venerated Land Raiders. Those who ride into battle in the bowels of Þorbrandr assert that this invulnerability is due mostly because the Land Raider has been sealed with the blessings of the Ancients of the North. Numerous Techmarines and servants of the Machine-God have inspected this machine and have found nothing aesthetically or mechanically different, so the claims of Pack Blæik remain undisputed.

Total - 1747



Head Quarters [403 Points]


Logan Grimnar Old Wolf, Fangfather, High King of Fenris (joins Pack Byrge) - 275 Points

What can be said here that hasn't been said before. This man is a living legend, loved by all who serve under him.

Rune Priest Haroraoi Liege of the Elements, Lightweight (joins Pack Björn) - 128 Points
  • Terminator Armor
  • Storm Bolter
  • Living Lightning
  • Tempest's Wrath
  • Wolf Tail Talisman
Haroraoi, meaning Savage in Council in the language of the North, is a fearful figure to behold. He smites his foes with wondrous arcs of lightning, commanding the power of Thor himself in battle. When infuriated, the snows themselves congregate themselves in a brutal representation of his wrath. Haroraoi is, surprisingly, a poor drinker- little does he know that Logan and his men jokingly lace his drinks with Gutbuster!

Troops [662 Points]


Wolf Guard Pack Byrge Thicktongues, AEoikdlr's Finest (mounted in Land Raider Þorbrandr) - 331 Points
  • Honored Brother Byrge is equipped with Terminator Armor, a Combi-Melta, and a Power Sword
  • Brother Ingulbjörn is equipped with Terminator Armor, a Combi-Melta, and a Wolf Claw
  • Brother Úlfr is equipped with Terminator Armor, a Combi-Melta, and a Wolf Claw
  • Brother Griotgard is equipped with Terminator Armor, a Combi-Melta, and a Power Fist
  • Brother Unnr is equipped with Terminator Armor, a Combi-Melta, and a Power Fist
  • Brother Styrlaug is equipped with Terminator Armor, a Combi-Melta, and a Power Fist
  • Brother Ofeigr is equipped with Terminator Armor, a Combi-Melta, a Cyclone Missile Launcher, and a Power Sword
Pack Byrge is arguably the most battle hardened and tough to get into Pack in all of the North. They are all hulking brutes, scarred from hundreds of battles. They are the personal guards to Logan, each having saved the Long Tooth's life more then once. To say initiation into the ranks of Pack Byrge is strenuous would be like comparing a Carnodon to a household cat. First, the possible recruit has to have saved the life of the Long Tooth. Second, he must seek out and kill an Eiderdrake armed with only a carving knife, a wooden shield, and his wits. Lastly, but possibly the toughest, the recruit must drink an entire goblet of Gutbuster without getting knocked unconscious or "spilling his guts", as the ancient Northern saying goes.

Wolf Guard Pack Björn sissies (by the men of Pack Byrge), Flamemaws (mounted in Land Raider Ragnheiour) - 331 Points
  • Honored Brother Björn is equipped with Terminator Armor, a Combi-Melta, and a Power Sword
  • Brother Eyjolf is equipped with Terminator Armor, a Combi-Melta, and a Wolf Claw
  • Brother Ljotr is equipped with Terminator Armor, a Combi-Melta, and a Wolf Claw
  • Brother Iogæir is equipped with Terminator Armor, a Combi-Melta, and a Power Fist
  • Brother Mörd is equipped with Terminator Armor, a Combi-Melta, and a Power Fist
  • Brother Agnar is equipped with Terminator Armor, a Combi-Melta, and a Power Fist
  • Brother Ospakr is equipped with Terminator Armor, a Combi-Melta, a Cyclone Missile Launcher, and a Power Sword
The Pack of Honored Brother Björn might be less recognizable then that of Byrge, but they are no less successful then their brothers. While Pack Bygre favors the carnage of close combat, the Brethren of Björn prefer to attack their enemies from afar, slaying them with hallow bolter and plasma, much to the humor of Pack Bygre. This humor extends to the numerous drinking contests put on by Fangfather Logan. The Brothers of Bygre have said that the Björn method of killing enemies has translated to the drinking contests; that they have lost their edge due to their unmanly way of killing. This records stands undisputed. Never has Pack Bygre lost a drinking contest to Pack Björn.

Heavy Support [685 Points]


Land Raider Crusader Þorbrandr Hardhammer, Anchor of the Ancients, Burnspittle - 260 Points

    • Multi-Melta
Last, but most assuredly not least, of the duo of Land Raiders is Þorbrandr. Meaning Hard Hammer in the tongue of the Northerns, Þorbrandr is notoriously hard to kill, even by the standards of the venerated Land Raiders. Those who ride into battle in the bowels of Þorbrandr assert that this invulnerability is due mostly because the Land Raider has been sealed with the blessings of the Ancients of the North. Numerous Techmarines and servants of the Machine-God have inspected this machine and have found nothing aesthetically or mechanically different, so the claims of Pack Blæik remain undisputed.

Land Raider Crusader Ragnheiour Brightfang, Stormson, Firewyrm - 260 Points

    • Multi-Melta
Second commissioned of the three Land Raiders that make up the armored spearhead of the Wolfwing, Ragnheiour, meaning Bright Council in the language of the North, brings a bright death to his enemies indeed. Throttling down the battlefield at combat speed, firing its Hurrican Bolter and Multi-Melta with abandon, Ragnheiour is synonymous with death for the enemies of the Imperium. A qwerky tradition that is held within Ragnheiour is that annually, on a Blue Moon, squad Björn sets up a playing table in her hull and gambles with Drakebones, all the while consuming copious amounts of mead.

Predator Guomundr Reckoner, Singemaw - 165 Points
  • Twin-Linked Lascannon
  • Lascannon Sponson
Guomundr, meaning Lone Hunt in the language of the Northerners, is the lone Predator of the Wolfwing. Unlike many of other Predators in other Chapters, Guomundr is honored almost to the extent of venerability. The reasoning behind this is not exactly clear to the Techmarines and their masters on Mars, but it is hypothesized that entombed amongst the Las reserves and firing mechanisms, lies the tomb of Biôrnolfr, the first Long Tooth. As such, the vehicle is honored as if Biôrnolfr himself was at its helm. 

Total - 1750



Thank you for reading this tactica. I hope that I've thanked the members and staff of Tau Online for everything they do with my contributions to this forum. You have truly made this board one of the few gems on the internet. You've fostered me through my earliest days as a gamer to what I am now. And for that, you have my eternal thanks.
 



 




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