Yme-Loc Datasheets

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ultimatedragonlord

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Ok, well I found this awesome piece of fluff on the internet so I decided to make rule for the Eldar vehicles that are mentioned. There are about 4-5 different vehicles, which you can find more info on here.

Ok, here are the datasheets:

Warp Ghost - 225pts

This is essentially a Falcon with a Farseer Cocooned up inside. It has multiple Spirit Stones so he can use multiple Powers, and a mini version of the Infinity Circuit inside, to help shield him from the warp.
Front ArmourSide ArmourRear ArmourBS
1212105

Type: Skimmer, Tank, Fast
Weapons And Equipment:
  • TL Shuriken Catapult
  • TL Shuriken Cannon
  • Spirit Stones
Special Rules:
Psychic: The Warp Ghost holds a Powerful Farseer inside. It counts as a Psyker that always Passes Psychic tests and Must choose One or more Powers from the Farseer Psychic powers list. It May use up to Three powers a Turn, but cannot use the same power twice. It may also choose to unleash the Psychic Storm, which is a shooting attack with the profile below:
RangeSAPNotes
Hellstorm45Heavy 2

If it chooses to use this attack then it may not use any other powers that turn.
Options:
May choose the following upgrades:
  • Holo-fields +35pts
  • Star Engines: +15 Pts
  • Vectored Engines: +20pts




Bright Chariot - 200pts

An Autarch mounted in a Falcon, basically. Able to Command Troops from the safety of a AV12 Cocoon.
Front ArmourSide ArmourRear ArmourBS
1212106

Type: Skimmer, Tank, Fast
Weapons and Equipment:
  • Command and Control System
  • TL Shuriken Catapults
1 TL Weapon from the following list:
  • Shuriken Cannon - Free
  • Scatter Laser +15pts
  • Eldar Missile Launcher +20pts
  • Starcannon +25pts
  • Bright Lance +35pts
Special Rules:
Command and Control System: All Eldar Units within 24" count as having LD10.
Options:
The Bright Chariot may take the following upgrades:
  • Holo-fields +35pts
  • Star Engines: +15 Pts
  • Vectored Engines: +20pts
  • Spirit Stones: +10pts




Rending Hammer - 150pts

This vehicle is extremely rare in most Craftworlds, but due to the massive output of Yme-Loc They are almost staple vehicles. The tank is an upgraded version of the Falcon, carrying multiple Vibro Cannons. Enemy Structures and buildings are literally shaken apart, while enemy troops suffer multiple organ failure.
Front ArmourSide ArmourRear ArmourBS
1212104

Type: Skimmer, Tank, Fast
Transport Capacity: 6
Weapons and Equipment:
  • 3 Vibro-Cannons
  • TL Shuriken Catapults
Options:
The Rending Hammer may take the following upgrades:
  • Holo-fields +35pts
  • Star Engines: +15 Pts
  • Vectored Engines: +20pts
  • Spirit Stones: +10pts




Doom Caller - 430pts

The doom caller is a rarely seen engine of Vaul. Perhaps other Craftworlds do not see merit in the design, or feel the short range in too much of a handicap. Nevertheless, these vehicles are employed by Yme-Loc, though still not very frequently. The vehicle mounts a Sonic Lance, allowing it to slaughter tightly packed enemy infantry.
Front ArmourSide ArmourRear ArmourBS
1212114

Type: Super Heavy Tank, Skimmer, Fast
Structure points: 3
Weapons and Equipment:
  • Sonic Lance
  • Turret-mounted Shuriken cannon
  • Eldar Titan Holo Fields
Options:
The Doom Caller may take the following upgrades:
  • Star Engines: +15 Pts
  • Vectored Engines: +20pts
  • Spirit Stones: +10pts
The following Pair are not necessarily Craftworld-Specific, but they are used by Yme-Loc and have no rules, so I made some.



Void Spinner - 480pts

Originally used by the Biel-Tan Craftworld, most Eldar were reluctant to accept the Void Spinner into their ranks. However, the artisans of Yme-Loc have produced a few of these vehicles, to be used only in the direst of circumstances. The Void spinner is a larger version of The Night-Spinner, but there is one major difference. Incorporated into the mesh are thousands of bacteria and Wraith-parasites. These have the capacity to eat through almost anything in seconds, leaving armour pointless and cover useless.
Front ArmourSide ArmourRear ArmourBS
1212114

Type: Super Heavy Tank, Skimmer, Fast
Structure points: 3
Weapons and Equipment:
  • 1 Void Spinner
  • 1 turret-mounted Shuriken Cannon
  • Eldar Titan Holo-Fields
Weapons:
RangeSAPNotes
G108"76Heavy 2, 10" Blast, Ignores Cover.

Options:
The Void Spinner may take the following upgrades:
  • Star Engines: +15 Pts
  • Vectored Engines: +20pts
  • Spirit Stones: +10pts




Storm Serpent - 500pts

Front ArmourSide ArmourRear ArmourBS
1212114

Type: Super Heavy Tank, Skimmer, Fast
Structure points: 3
Weapons and Equipment:
  • Turret-mounted TL Pulse Laser
  • Turret-mounted Bright Lance
  • Hull mounted Shuriken Cannon
  • Webway Gate
  • Eldar Titan Holo-fields
Special Rules:
Webway Gate: Infantry, Jetbikes, walkers, and Vyper Jetbikes may enter play from reserves from the rear of the Storm Serpent.

Thoughts?
Cam




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