Renegade Space Marines

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Retomer's space marines fled to the Tau empire soon after the Damocles crusade. They still worship the emperor, and have varying colour schemes, often the same as the sept fire warriors they fight alongside.
0-1 Elites choice for Tau
Gue'Vesa, Marines of Retomer
Their stats are as tactical space marine: they're identical
Squad 1 sergeant and 4-9 marines.
Weapons Bolt Pistols and Close Combat Weapons, or Bolters.
Options 1 marine per squad may have one of the following heavy weapons in exchange for his normal equipment: Heavy bolter +5 pts, missile launcher +10 pts or a lascannon for +15 pts.
In addition, 1 other marine may be armed with one of the following assault weapons:
Flamer +6 pts, meltagun +10 pts, modified plasma gun at + 8 pts (does not overheat), Tau Burst Cannon at +8 pts
The whole squad may have frag grenades for +1 point per model, krak grenades for +2 points per model, and meltabombs for +5 pts per model.
The whole squad may be given jump-pack for +10 points per model. If this is done, no marines may have a heavy weapon, but two may have assault weapons.
Up to two marines may have a power weapon for +10 pts, or a power fist for +15 pts in exchange for his close combat weapon or in addition to a bolter
Up to two marines may exchange a bolt pistol and close combat weapon/bolter for a modified plasma pistol (does not overheat) and close combat weapon for +8 pts
On marine per squad may have a markerlight in addition to all other equipment for +10 pts
Transport Rhino +50 pts, razorback +70 pts, devilfish + 80 pts. These vehicles rules are found in codex: space marines (rhino, razorback) and codex: Tau (devilfish). They may buy upgrades allowed by the both codex's rules, but a devilfish may only ever have Tau upgrades.

Special Rules

And They Shall Know no Fear As the marines of Retomer still worship the emperor, they still benefit from the space marine special rule 'And They Shall Know no Fear' as detailed in Codex: Space Marines
Traitors All imperial units hit the Gue'Vesa marines on a 3+ in close combat. Note that unlike the space wolves' blood feud rule, the Gue'Vesa will hit their opponents by their weapons skill respective to the opponents as normal.
Inspired Gue'Vesa are so greatly inspired by the Ethereal's that if a friendly ethereal is killed, they must shoot and/or charge the squad or character that killed the ethereal, depending on circumstances, on the turn the ethereal is killed. If they are unable to do so on the turn this happens, they will fight as normal (e.g.- out of range, out of line of sight, in combat, dead.)
Fearful of Inquisitors If an unfriendly inquisitor of any Ordo is within 12", the Gue'Vesa marines must take an Ld test or automatically fall back. If there is an unfriendly Ordo Hereticus inquisitor in line of sight, they must take this test. Note that if there is an unfriendly Ordo Hereticus inquisitor on the board at all, and 'And They Shall Know no Fear' will no longer apply.




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