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Jump Shoot Jump
One of the few things a Tau player needs to learn is how to jump, shoot, jump, or JSJ for short. This manuver utilizes the full power of our crisis suits, stealth suits and gun drones. People may call it cheesy, but this is one of our strengths. If they call you cheesy, point out something that signifies there army and call it cheesy, like ATSKNF, or We'll Be Back (for Necrons). That usually deterres people up quickly. Anyway, on to how to pull this manuver off correctly, in my honest opinion.
That's the first and most important way to pull off this manuver, deployment. You need to put your crisis suits in a position where they can move in and out with little chance of retrubution from the enemy. Lets look at this Crisis Team.
[gal_img]1283[/gal_img]Here the crisis team is safely behind some woods. These woods are size three so even vehicles can't see them. On your turn, WALK in to the woods. This is very important, do not jump in, it is not worth the risk of losing a crisis suit. I've lost more suits to trees alone than enemy shooting, but that was way back when. Here's what it should look like now.[gal_img]1285[/gal_img][gal_img]1283[/gal_img]Now you can unleash firing, and hurt something. Now here's where I, and many other new Tau players, and even some vet, sare guilty of, we FORGET TO MOVE them in our assault phase! That is bad. We want them back in hiding. If we play hide and seek, so what. That's how we fight. Don't let your opponent get intimidated by saying it's girlie to do that. Say "so what" and proceed to wipe him out. ;-)
What to deploy Behind
Deployment is a big part of the 40k universe and what to deploy behind or in is a very tough decision. As Tau (and especialy mechTau) can be very fragile, generally players deploy behind there terrain for cover or hull down, etc. For JSJ troopers, they have dibs on terrain, second only to our main battle tank. They need it to JSJ effectively. Ideally, you want to stck JSJ troopers behind a building or size three terrain. Then nothing can shoot them and they can shoot the enemy. However, sometimes there is no size three terrain available. Then, deploy behind rocks. Rocks are size two, which blocks LOS from everything but tanks and MCs. But remember this, if a tank shoots youit shoots through cover and you get the cover save of 4+!
What a deal. You either don't get shot by anything or get a 4+ cover save by things that can shoot you. Very effective.
Things to Remember
There are alot of things that are liitle rules in the 40k game. Those little rules can make a big difference when playing a JSJ tau army. The first thing is that when using jump infantryyou only roll for dangerous terrain when you end your movement in terrain.
That means you can leave forests without hurting yourself. You must remeber this rule because you always use the jetpack when you use our assault phase move. Here is another important point:the extra move is in the assault phase.
This may seem trivial, look at the example.[gal_img]1286[/gal_img][gal_img]1287[/gal_img][gal_img]1283[/gal_img]You see what happened. The guardians were shot at by the crisis suits and fell back. Instead of retreating behind the woods, the crisis suits can now advance. You advance because the morale check for the guardians isat the end of the shooting phase.
This is before the assault phase and thus, helps us determine where our suits should go. Many people I've seen move their suits and then the enemy fails a morale check. He says, "oh man I could've moved my suits there." I point out that he can, as the morale check happens before the crisis suits assault move. This little rule has helped me win many games becuase the suits capture of objectives and avdance instead of keeping their heads down.
I hope this helped many Tau players understand JSJ. If anyone has anything else to add, please fell free. Also, I'd like to say here that JSJ manuvers aren't confined to hopping aroud terrain. You have 12 in worth of movement a turn, which is excellent for capuring objectives and such. I hope you all liked this article.For the Tau'va!