Eldar Versus Tau and Space Marines, 3 Rounds

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There were three rounds:
 Round 1: Eldar Versus Tau
 Round 2: Eldar Versus Tau
 Round 3: Eldar Versus Space Marines



Round 1: Eldar Versus Tau

By mutual consent we agreed to play the battle under third edition rules. Using a random dice role we decided to play a recon mission (as described in the old Warhammer 40k rule book.)

The Board

This was 60 inches by 48 inches. we had 18 inch deployment zones and a 24 inch no mans land.
We scattered 8 bits of small terrain across the board and we agreed that these 8 bit of terrain would give 5+ cover saves. They had the dimensions of casette tape cases (mainly because we used casette tape cases to represent the terrain as we don't have official GW Definition: Games Workshopterrain.) We then put out on the board 3 bits of larger terrain - these were roughly 1.5 times as long, twice as wide and about 5 times as tall as the cases. We agreed that these pieces of terrain would be "infinately tall" and thus anything could hide behind them and not be seen.
We then placed a wood on the battle field - directly to the left of the board (from my point of view) in no man's land, slightly more towards his deployment zone than mine. This had the exact dimensions of A4 paper (I'm sure you can guess why!)

Army lists - Vanilla Eldar

HQFarseer with: ROW, shuriken pistol, singing spear, ghosthelm and fortune
Avatar
Elites6 scorpions, one of them an exarch with: Scorpion's Claw and stealth. The whole squad also had plasma and haywire grenades
10 Fire Dragons, one of them an exarch with: Firepike, burning fist and tank hunter. They were transported in a Wave serpent with bright lances, shuriken cannon and a spirit stone
Troops3 rangers
3 rangers
8 dire Avengers, one of them an exarch with: Shuriken pistol and power weapon
16 guardians and a warlock with: Shuriken pistol, cc weapon and conceal
Fast AttackVyper with: Starcannon and spirit stone
Vyper with: EML Definition: Eldar Missile Launcherand spirit stone
Heavy SupportWraithlord with: Starcannon
3 Dark Reapers, one of them an exarch with: EML Definition: Eldar Missile Launcherand fast shot
Total = 1548 pts (we were allowed to go over by a maximum of 50 points)

Tau Army List

I can't be specific on what he had but I know he had:
2 squads of Fire Warriors
1 squad of pathfinders with Devilfish
1 Stealth squad
Crisis suits
A Commander
Hammerhead
2 Broadsides

Deployment

I placed my rangers and Dark Reapers behind 5+ cover to the right hand side of my deployment zone. Just in front of my deployment zone there was one of the pieces of terrain which blocked LOS. I placed my wave serpent behind that (with the fire dragons inside) so that it couldn't be seen (except sadly partially by one broadside.) I placed my vypers behind that and my avatar just to the right of it. I placed my guardians on the far left of my deployment zone (directly to the left of the WS and my Dire Avengers directly to the right. I placed my farseer in the Dire Avenger squad. I placed my wraithlord to the right of my Avengers. My extreme right flank I left undefended.
He placed his two broadsides at the bottom left and bottom right of his deployment zones. He then placed his hammerhead and Devilfish behind LOS blocking pieces of terrain both roughly in the middle of his deployment zone. He placed one fire warrior squad to his left (my right) of his deployment zone and the other slightly to his right (my left.) His crisis suits, commander and O Shovah - he placed roughly in the middle.
He won the infiltrators roll off and allowed me to put mine down first. Seeing that he had left the right flank (my left) of his deployment zone undefended (except by a broadside at the back) I was able to place my scorpions right up the field just behind the wood. My plan was to move them through the wood and into his deployment zone. He then placed his infiltrators (stealth team and pathfinders) in the middle of the board behind 5+ cover terrain.
I then won the roll off and decided to go first:

Turn 1

The main bulk of my army surged forward - Dire Avengers, guardians, farseer, wraithlord. My avatar moved forward so it was directly behind the LOS blocking terrain so it couldn't be seen. My wave serpent moved 12 inches to safely behind the wood where it couldn't be shot at. My vypers zoomed round to the right behind the Dire Avengers and wraithlord. My Dark Reapers and rangers were stationary. My scorpions entered the wood and began slowly moving through it.
In the shooting phase my Avengers fired at the stealth team (scoring successfully with the night fight rules) while the wraithlord fired at the pathfinders. My vypers also opened fire but suffered due to their average BS.Definition: Battle Sister or Ballistic Skill Despite cover saves the pathfinders lost two men and the stealth team lost three. My rangers opened fire on the the fire warriors on my right hand side (all left/right are given from my POV from now on) killing one and pinning the squad.
He moved his fire warrior squad (the one that wasn't pinned) forward, along with all his 'suit' units. The hammerhead moved forward in order to get the guardians in LOS. The Stealth team retreated. He moved his Devilfish forward too.
His broadsides cut my wraithlord down to one wound while his fire warriors killed three guardians, pinning the squad. My farseer had fortuned the Dire Avenger squad and it was lucky I did so. They were forced to take four armour saves from Devilfish/Stealth team fire. They failed all four the first time and passed all four on the reroll. The hammerhead fired a submunition shot at the guardians but it failed to hit.

Turn 2

On the left flank my scorpions continued through the wood and my guardians were of course stationary. My Wave serpent soared roughly 10 inches to the edge of the forest where it had LOS on the hammerhead. My Dire Avengers continued their advance along with the wraithlord. My avatar emerged from cover and moved directly behind the Dire Avengers. My rangers and Reapers were stationary. My EML Definition: Eldar Missile Launchervyper zoomed 12 inches out of sight behind the LOS blocking terrain where it could see a nice mix of stealth team and fire warriors and pathfinders but couldn't be targeted by anything except a possible broadside. My other vyper zoomed to the right roughly 12 inches.
In shooting I was mostly unsucessful. The crisis suits made full use of their invulnerables to great effect. At the end of shooting one had lost one wound and that was it - apart from my wraithlord which had fired and killed two fire warriors on the left flank despite their 5+ cover saves. My farseer had thrown a singing spear at the Devilfish but to no effect. My WS had fired it's bright lances at the hammerhead but had failed to get through. I wasn't close enough to assault anything.
He moved his suits forward towards my Dire Avengers and Wraithlord. He kept his fire warriors on the left flank stationary while on the right he moved his other fire warriors up to take advantage of cover. His stealth team moved round to the right, trying to outflank me. His hammerhead moved back slightly over 6 inches and his devilfish moved to the right just over 6 inches.
The wraithlord was destroyed by a broadside. The other targeted my EML Definition: Eldar Missile Launchervyper bu the shot was deflected by spirit stone. The other starcannon vyper was destroyed (by what i can't remember.) Fire warriors on the left flank killed 2 more guardians but failed to pin them. 1 dire Avenger was killed as well by the Devilfish. The WS was markerlighted and hit by the hammerhead's seeker missile. It caused a glancing hit and rolled... 5 - making me very glad that we were playing third edition rules! The bright lance was destroyed, leaving me with just the shuriken cannon. It then fired a submunition shot at the guardians but again still failed to hit. O Shovah and two crisis suits assaulted the Dire Avengers, killing 2. The Dire Avengers failed to even scratch them, lost combat but were made fearless by the avatar right behind them.

Turn 3

My guardians advanced towards the fire warriors and my scorpions continued through the wood with yet another bad/average difficult terrain role. My WS moved towards the hammerhead and unloaded its Fire Dragon cargo - who'd be able to fire their assault weaponry.
The avatar moved around to the back of the Dire avenger/O Shovah and crisis suits combat. The EML Definition: Eldar Missile Launchervyper moved to the right 12 inches.
My guardians fleet of footed - getting within assault range of the fire warriors. My WS fired its shuriken cannon on them, killing two. The Fire dragons fired on the hammerhead. Despite having a great BS Definition: Battle Sister or Ballistic Skilland being within about 6 inches of it - the exarch missed. However one of the squad managed a glancing hit - and scored a 3 - rending the hammerhead useless for a turn. The rangers and Reapers and vyper fired between them at the stealth team, pathfinders and right flank fire warriors - reducing the pathfinders down to only one, (who passed his 'all on your own test.') and reducing the fire warriors down to only three in the squad (they also passed their morale and pinning tests.)
In assault - my avatar assaulted O Shovah. In assault - only one Dire Avenger was killed and one crisis suit lost a wound - leaving both crisis suits on one wound. I had won the combat (due to the avatar) but the leadership test was passed. My guardians also assaulted the fire warriors - killing them all with no casualties, despite the Fire Warriors going first for being behind cover. They sweeping advanced horizontally, making for the remnants of the other fire warrior squad and the single pathfinder.
His devilfish moved towards my deployment zone 12 inches - with the intent of shooting at my rangers. Everything else was either incapable of moving - or just didn't move, apart from the commander and the stealth team, which moved down the edge of the board heading for the Dark Reapers on the right hand side.
Both broadsides fired at my EML Definition: Eldar Missile Launchervyper. One missed and the other's shot was negated by spirit stone. The stationary fire warriors and pathfinder fired on my guardians, killing 2. The Devilfish fired on one of the three man ranger squads, killing one. They passed their morale check.
In assault, three Dire Avengers were killed, leaving only the exarch (and the farseer) left. However the avatar took two wounds of O Shovah - drawing the combat. In the roll off he won but of course I was fearless. (remember - 3rd edition rules.)

Turn 4

The Fire Dragons moved directly towards the hammerhead while the guardians moved towards the three fire warriors. The scorpions finally emerged from the wood and headed for the broadside. The WS moved 12 inches back straight towards the Devilfish.
The hammerhead was easily blown up by the fire dragons and the guardians wiped out the three fire warriors in shooting. The scorpions also killed the left hand broadside. Combined fire from the rangers, Dark Reapers and some of the rangers (some were out of range) wiped out the commander. The shuriken cannon on the WS fired against the Devilfish's side armour, causing a lucky glancing hit. It came up 5 - destroying its only weapon.
In assault two wounds were taken off the farseer. However the avatar took the final two wounds of O Shovah, winning the combat. The two crisis suits fell back 10 inches (with 3d6) The avatar and farseer had blood lust in their eyes and rolled a double 6, mercilessly cutting them down. My guardians intended to assault the final pathfinder but for some reason stood there doing nothing (because I had forgotten to move them!)
He hadn't much left at all. His pathfinder fell back away from the guardians and the devilfish tank shocked them. They passed their morale check and calmly moved out of its way. His stealth team continued on towards the rangers and Dark Reapers.
His final broadside fired again at the vyper but yet again it was blocked by spirit stone. The stealth team fired at the two man ranger squad, killing one and causing the other to fall back. His pathfinder fired at the guardians, killing one.

Turn 5

Mopping up time! My Fire Dragons looked in surprise at this nicy juicy tank coming towards them and promptly blew it up. My guardians moved towards the final broadside, taking a wound of it. My avatar moved towards the final pathfinder as did the farseer. My final ranger squad fired at the pathfinder, killing it while the vyper and Dark Reapers fired at the stealth team - reducing it to one, who passed his 'all on his own check.' In assault I killed the broadside.
He moved his single lone stealth person towards my guardians, away from the Dark Reapers and fired, killing one.

Turn 6

My guardians advanced to meet the Stealth person and their shuriken catapults did the rest.

Result

I had annihilated the enemy - with two squads in his deployment zone (scorpions and dragons) while I had lost about 500 points of my army.

Conclusion

My opponent was very unlucky at times - especially with his dice rolls. I was forced to use Spirit stone 4 times, once on my WS and three times on the same vyper and passed each time. He also had a habit of rolling 1s when he needed a 2+. This happened more frequently than you might think.
However his biggest mistake was undoubtedly at the start of the game - when he allowed to me to deploy my infiltrators first. This allowed me to place my scorpions on the left flank and control that passage way through the wood, thereby leaving him the only option of deploying his in the centre behind 5+ cover where they were almost guaranteed to take instant casualties. It would have been much more sensible to have deployed his infiltrators outside or perhaps just inside the wood on the left hand side - thereby denying my scorpions easy acesss - and also ensuring that I wouldn't be able to shoot at them until they emerged (or until my scorpions met them) he could then have had some really nasty outflanking units.
Anyway, it was a good friendly game and it was much enjoyed. I hope you enjoyed reading!



Round 2: Eldar Versus Tau

Yesterday I played the same Tau player I played a few days ago. Those of you who've read the first battle report will know that we mutually play under third edition rules. We had agreed this time to play a nightfight mission.

The Board

This was about 60 inches by 50 inches, making each square about 30 inches by 20 inches. Those of you who have read the first report will know that we use cassette tapes for 5+ cover, a4 paper to represent a wood and bigger bits and pieces to represent bits of impassable terrain. They were scattered fairly randomly and evenly across the board. The wood was placed roughly in the middle - with the bottom part in the bottom left hand square with the mejority of it going into the top left hand square (all directions given from my point of view.)

Army Lists - Vanilla Eldar

HQFarseer with: ROW, shuriken pistol, singing spear, ghosthelm and fortune
Avatar
Elites5 scorpions, one of them an exarch with: Scorpion's Claw and stealth. The whole squad also had plasma and haywire grenades
10 Fire Dragons, one of them an exarch with: Firepike, burning fist and tank hunter. They were transported in a Wave serpent with bright lances, shuriken cannon and a spirit stone
6 wraithguard with: Warlock with shuriken pistol, cc weapon and conceal
Troops8 dire Avengers, one of them an exarch with: Shuriken pistol and power weapon
16 guardians and a warlock with: Shuriken pistol, cc weapon and conceal
Fast AttackVyper with: starcannon and spirit stone
Vyper with: EML Definition: Eldar Missile Launcherand spirit stone
Heavy SupportWraithlord with: Starcannon
Total = 1502
From my last battle, I had decided to swap my rangers and Dark Reapers for a squad of wraithguard. I figured that the wraithguard would be more useful as it was a nightfight - stand and shoot was not a useful strategy to go by.
The Tau player had (bear in mind I don't know wargear. All I know is that everything that could had black sun filters):
HQAunshi
Crisis Commander
Elites3 Crisis suits (2 as bodyguards for the commander)
4 stealth suits
Troops12 fire warriors
8 pathfinders and Devilfish
18 kroot and kroot shaper
Fast Attack6 Drones
Heavy Support1 Hammerhead
1 Broadside
1 Broadside

Deployment

I won the roll off and elected to deploy in the bottom left square. we then started setting up alternately. I placed my guardians in a spearhead formation at the top of the square while placing my wraithlord and avatar and wraithguard below and to the right of them - with the aim of securing the square to the right. I placed my Dire Avengers above and to the very left of them - with the aim of securing the top left square. My farseer was with them. My Vypers were placed behind cover in the middle of my deployment zone and so was my Wave Serpent with the fire dragons inside. My scorpions were deployed in the wood and in their infiltrating move moved 6 inches directly up into the top left square (due to an excellent difficult terrain test.)
He placed his broadsides right to the edge of his deployment square - one right next to the bottom right square and the other right next to the top left square. His hammerhead was placed in the middle (ensuring that there were very few places where no railguns could get to. His fire warriors were placed in the middle of his deployment square behind normal cover and his pathfinders, 1 crisis suit, drones and stealth steam next to the bottom right square. He placed his kroot, commander and 2 crisis suits and aunshi next to the top left square. Lots of his army could infiltrate. His kroot moved into the top left square towards the wood while his pathfinders and stealth suits moved down into the bottom right square.
He then won the roll off and elected to go first.

Turn 1

Broadsides and hammerhead were stationary. The Fire warriors moved forward a few inches where they were behind good cover and had a good view of his square. The kroot moved towards the wood and the scorpions while the commander and his suits moved slightly more to the left to secure the area and take advantage of cover. Aunshi followed. On the other side, his pathfinders and stealth suits continued to move down along with the crisis suit, along with the devilfish and drones. He was trying to encircle me - as none of his units were approaching me directly.
Burst cannons opened fire, killing three guardians and the pathfinders killed another. The guardians passed their pinning test. 2 wraithguard were killed due to crisis suit and drone fire.
On the left, I moved my dire avengers and farseer up towards the commander and the kroot. The scorpions did the same, another fantastic difficult terrain test bringing them right within to the edge of the forest and within assault range of the kroot. I moved my WS up behind the wood and my vypers zoomed out to the left of the wood behind the Dire avengers. I then chose to move my guardians to the right instead of diagonally forward. This brought them behind LOS blocking cover. My Wraithguard, avatar and wraithlord moved along to the right with them.
My farseer decided to fortune the scorpions - which would make them hopefully almost unbeatable against the kroot with a rerollable 3+ save. Confidentally I rolled three dice with ROW - and rolled a triple 6! Luckily my farseer was saved by ghosthelm. I elected not to shoot with my scorpions at the kroot - causing casualties might leave me out of assault range. My vypers opened fire on the commander squad. The EML Definition: Eldar Missile Launchermissed but the starcannon reduced one of the crisis suits to one wound. On the right flank, my wraithguard found themselves just in range of the devilfish. they opened fire, destroying its only weapon and making it now useful only for transportation and tank shocking.
My scorpions assaulted the kroot, killing four. However there were numerous attacki backs, killing one good scorpion (making me think regrettfully of the failed fortune.) The kroot passed their leadership test.

Turn 2

The Commander's squad advanced on the dire Avengers. Aunshi advanced towards the kroot/Avenger combat. The Devilfish tank shocked the guardians who moved out of the way calmly. However the tank annoyingly blocked my units from reaching the pathfinders (they'd have to go the long way around past the devilfish.) the pathfinders themselves moved down to get a good firing shot. The drones and crisis suit moved down to the bottom of the bottom right square, trying to encircle my wraithguard. The stealth suits stayed in the middle.
In shooting both my vypers were killed by the crisis suits and commander fire. The hammerhead dropped a submunition shot on the Dire Avengers killing 5 out of the 8 man squad (luckily not the exarch.) They passed their leadership test. A mixture of pathfinder and stealth suit shots killed seven guardians (who still passed their leadership test) while the drones and crisis suit between them killed another wraithguard. In assault Aunshi joined the combat, killing 1 scorpion. Four more kroot were killed.
The remnants of the Dire Avengers, with the farseer backing them up moved towards the commander's squad. the WS also moved across to try and get a shot at them. I only had 5 guardians left with the warlock and they moved towards the pathfinders. My avatar and wraithlord moved around to the side of the devilfish while the wraithguard advanced on the drones.
In shooting my WS couldn't see the commander's squad but the avengers could. However they caused no damage. My wraithlord opened fire on the drones, killing 1. My wraithguard fired on the drones killing another 2. My guardians didn't dare fire on the pathfinders - because any casualties might have put them out of assault range. My Farseer succeeded in fortuning the scorpions.
In assault my wraithguard assaulted the drones, wiping them out and consoldidating into the crisis suit. My guardians assaulted the pathfinders, killing 1 for no return casualties. the avatar and wraithlord charged the Devilfish. Despite needing 6s to hit, the avatar succeeded in blowing it up with another 6 on the glancing hits table. The avatar sweeping advanced into the guardian/pathfinder combat and the wraithlord followed, but it wasn't as quick. Still no scorpions died, due to fortune but 5 kroot kicked the bucket. I had intended to charge my Dire Avengers in as well but I forgot!

Turn 3

The commander's squad moved down right towards the Dire Avengers. The Stealth suits moved down towards the crisis suit in combat.
Everything else was stationary.
A broadside fired at the WS but found itself unable to see, despite black sun filters. The hammerhead however could see the Dire Avengers but failed to hit. Crisis suit fire and pulse carbine fire from the fire warriors killed the sweeping advancing avatar. Crisis suit fire took one wound off the farseer.
In combat, the commander's squad assaulted the Dire avengers, killing one for no damage. However they passed their morale check with a resounding double 1. In the kroot combat 2 more kroot were killed. The striking scorpion exarch with scorpion's claw killed Aunshi, despite having lost one attack because of Aunshi's special parry ability. That caused all the units in the army to take a leadership test apart from kroot and drones. The Fire Warriors failed and fell back. the pathfinders also failed and fell back from combat. My guardians sweeping advanced after them but came up short. In the other combat, the wraithguard took a wound off the crisis suit who in return killed one wraithguard. In the roll off he won but my wraithguard were fearless.
My guardians moved up the field putting them inbetween the fleeing pathfinders and a stationary broadside. The wraithlord moved to the right towards the stealth suits. With the commander's squad in combat there was nothing for the WS on the left flank so it moved around 20 inches to the right behind LOS blocking cover next to the wreck of the Devilfish.
 My guardians shot at the pathfinders, killing another 1. My wraithlord fired at the stealth suits, killing 2 despite their night fighting abilities.
In assault, my guardians charged the broadside. They failed to hurt it due to it's heavy armour saving throw and it failed to kill any guardians in return. My wraithlord killed the final 2 crisis suits in assault and sweeping advanced down the board to help the wraithguard in combat with the crisis suit. In that combat nothing happened. The scorpions finally wiped out the kroot and consolidated into the Commander/Avengers combat. the Farseer had also charged in there. In that combat the farseer lost one wound and in return took one wound off a crisis suit, leaving both crisis suits on one wound each.

Turn 4

The Hammerhead moved forward about 6 inches while the fire warriors continued to fall back at an alarming rate. They were now on the edge of the board. the pathfinders however managed to regroup. The hammerhead tried to shoot at the side armour of the WS lurking out behind the LOS blocking terrain. However due to LOS blocking terrain it failed to see it. the broadside not in combat took a wound off the wraithlord.
In assault, the guardians took one wound off the broadside. However in return it killed two guardians. They failed leadership and fell back, the persuing broadside wiping them out! In the commander assault one crisis suit was killed and that was it. Nothing happened again between the wraithguard and the crisis suit.
My fire Dragons were unloaded behind the terrain, with the intent of holding the bottom right square. My Wave Serpent then moved around 20 inches safely behind the wood with the intention of holding the bottom left square. My Wraithlord moved towards the crisis suit/wraithguard combat.
In shooting a good shot from my fire dragon exarch killed the sweeping advancing broadside. In assault my wraithlord killed the crisis suit. The wraithlord and wraithguard then sweeping advanced up the field. Also the final crisis suit was killed in the commander combat. He in return killed the farseer and the combat ended up drawn.

Turn 5

The Fire Warriors finally regrouped on the edge of the table. The pathfinders moved warily down the table towards the advancing wraithlord and wraithguard.
A good night fight role meant that the hammerhead could see the wraithguard. It fired, killing the warlock. The wraithguard were now below half strength. In assault, the commander was brought down to one wound, mainly due to the combined power of the Dire Avenger and Striking Scorpion exarchs. The commander fell back from combat. My Dire Avengers persued but failed to reach him. My Scorpions however consolidated to the left to the side of LOS blocking terrain.
My Scorpions moved right round behind the LOS blocking terrain. They were above half strength - 3 were left out of the original 5. The Dire Avengers fired at the commander and then assaulted it, killing it due to the exarch's power weapon. The wraithlord and wraithguard advanced but the wraithguard were out of shooting range and the wraithlord suffered from some poor night fighting roles.

Turn 6

The Fire warriors and pathfinders held their ground - they couldn't get out of the top right table quarter anyway. They opened massed fire on the wraithlord, taking off one wound. The only surviving broadside moved to the left into the top left table quarter next to the Dire Avengers. It then assaulted them but did nothing. The hammerhead fired at the wraithlord, taking off its final wound and killing it.
My WS and fire dragons were quite happy where they were and stayed stationary. So did the scorpions. My wraithguard moved towards the pathfinders and opened fire, but failed to do any damage. In assault, my Dire Avengers failed to hurt the broadside and it failed to hurt them. The combat was a draw.

Conclusion

And at the end, I held the two bottom table quarters with my fire dragons in one and my wave serpent in the other. The top left quarter was disputed between the broadside and the scorpions while the top right was held by the hammerhead, pathfinders and fire warriors. (Only 600 points of my eldar units had survived, of which only about 500 points worth of it was capable of holding table quarters. About 400 points of Tau had survived.)The eldar were victorious!! (as usual ;-) )
And so that was a very good game, much better and closer than the last one. the reason why he lost was I think because of Aunshi. That was an expensive unit, over 100 points and it only succeeded in killing one scorpion, not quite making up for it's points cost. The points could have been better spent on more fire warriors. Also when he died, his pathfinders and fire warriors fell back right into their original table quarter, making them ineffective (by the time they'd regrouped) for claiming any table quarters rather than the original one they started in.



Round 3: Eldar Versus Space Marines

This would be a 'Take and Hold' mission, and as my opponent hadn't had much luck with Tau so far, he decided to use Marines in this battle. He won the roll off and elected to be the attacker. As with the others, this battle was played under third edition rules.

Army lists - Vanilla Eldar

HQFarseer with: ROW, shuriken pistol, singing spear, ghosthelm and fortune
Avatar
Elites6 scorpions, one of them an exarch with: Scorpion's Claw. The whole squad also had plasma and haywire grenades
10 Fire Dragons, one of them an exarch with: Firepike, burning fist and tank hunter. They were transported in a Wave serpent with bright lances, shuriken cannon and a spirit stone
Troops5 rangers
8 dire Avengers, one of them an exarch with: Shuriken pistol and power weapon
16 guardians and a warlock with: Shuriken pistol, cc weapon and conceal
Fast Attack2 Vypers with: Starcannon and spirit stone. EML Definition: Eldar Missile Launcherand spirit stone
Heavy SupportWraithlord with: Starcannon
3 Dark Reapers, one of them an exarch with: EML Definition: Eldar Missile Launcherand fast shot
Total = 1509

Space Marines

HQChaplain
Elites2 squads of 5 terminators
Troops2 tactical marine squads, one with 10 members, the other with 5
2 squads of 8 scouts
Fast Attack2 bikes
Heavy SupportLandraider
Dreadnought

Terrain

This was the same size as the last two battles, with the same number and type of terrain used. The objective was about 18 inches from the left edge of the board, just over 24 inches from my opponents deployment zone and 30 inches from mine (it was about 6 inches wide) Directly to the right of the objective was a wood, the rest of the terrain was spread out relitavely evenly.

Deployment

I deployed my Dire Avengers directly behind the objective (it blocked LOS) and my guardians to the right in the wood. I placed my wraithlord with the Dire Avengers and the Dark Reapers behind the guardians behind the wood. I placed my rangers about 10 inches above and to the left of the objective behind 5+ cover.
He had two squads of scouts which could infiltrate and he placed them roughly in the centre (width wise) of the board just over 18 inches away from the rangers.

Turn 1

My opponent went first, moving all the rest of his army onto his table edge. His terminators deep striked down about 12 inches from the objective - above and to the right of it. One of the squads scattered and rolled a double 1, but being generous I allowed him to reroll it! ;-)
His infiltrators and terminators all fired at the rangers (having nothing else to shoot at.) The rangers 4+ cover save protected them against all scout shots but unfortunately the terminators were shooting at them from behind the cover so they could only use their 6+ cover saves. All five were killed.
I saw grimly two terminator squads close to the edge of the wood, with a scout squad very close behind (the other having stayed on the left flank.) I moved my guardians up (with a good difficult terrain roll) to near the edge of the wood. My Dire avengers, wraithlord and Dark Reapers stayed stationary.
In shooting, the guardians killed 2 terminators. I then charged them, but unfortunately the thick armour protected the terminators from harm. 4 guardians were killed.

Turn 2

The landraider moved across to the left, directly in front of the ten man tactical squad who boarded it. The dreadnought and left flank scouts moved down the field. The terminators not in combat and the scouts moved towards the combat. His bikes zoomed 12 inches towards the objective.
He had nothing to shoot at but in assault - after the second terminator squad and the scout squad charged in, all the 12 remaining guardians and the accompanying warlock were killed for no return casualties. All units sweeping advanced towards the objective apart from the terminators who of course couldn't and contented themselves with consolidating towards it instead.
My scorpions and farseer entered on to the table top but unfortunately they were a long way away from the objective. However they valiently started the long trek at once. My wave serpent with fire dragons also entered the table and swooped 12 inches behind safe terrain. My Dire Avengers moved out from behind the objective where they could see terminators. They fired at the five man squad, killing one, and then (figuring that it was better to charge than be charged) they assaulted them. The exarch hit with all four of his power weapon attacks but failed to wound with any of them. The rest of his squad was equally unsuccessful. In return the angry terminators killed 5 Dire Avengers, luckily not the exarch.

Turn 3

His units continued to move down, his landraider moving 12 inches towards the objective. The Bikes, also moving a further 12 inches moved to within about an inch of the objective. The dreadnought followed, as did the scouts. as before, the terminators and scouts moved towards the combat. They assaulted. In combat the exarch killed one terminator but he and his final two companions were killed in the attack backs, and the terminators then consolididated to the right of the objective, quite close to where the wraithlord was behind it. The scouts sweeping advanced into the forest.
Crunch time. I had a plan of attack and if it worked correctly, it would create carnage - and it was now or never. My wraithlord emerged from behind the objective on the left hand side, within assault range of the two bikes. My wave serpent zoomed 12 inches up the field, unloading the fire dragons within firing range of the terminators. The scorpions and farseer continued up the field, but no other reserves made it on.
The wraithlord opened fire on the left flank scouts. However despite needed 2s to kill a double 1 was rolled. The Dark Reapers opened fire on the scouts insdie the forest. I hoped that I would either kill all of them or at least make them fall back - straight into the fire dragons and get killed in the cross fire. However due to a combination of lack accuracy, poor wound rolls and crazily lucky cover saves, only 1 scout died, despite the squad having been covered by two plasma missile launchers. The Wave Serpent's bright lances opened fire on the landraider, but failed to affect it. The fire dragons fired on the four man terminator squad, killing all four.
In assault my wraithlord charged the bikes, killing both and sweeping advanced into the final three man terminator squad, preventing the terminators from charging the fire dragons next turn - providing of course that it could survive a whole turn of shooting.

Turn 4

Crunch time - again. The ten man tactical squad unloaded from the landraider. They fired their heavy weapons at the wraithlord, as did the landraider as did the three terminators. (The left flank scouts continued down the field as did the dreadnought and chaplain.) The wraithlord couldn't take it all - and died. Triumphantly the tactical squad and terminators and scouts and chaplain charged the Fire dragons. 7 good aspect warriors were killed for no return casualties. They fell back into the wood with an excellent fall back roll, a double six. Very poor sweeping advance rolls from the scouts meant that they were 8 inches away from them.
My avatar entered the table but at this late stage it was unlikely to be able to do anything. My vypers also entered and immediately zoomed up the field. They fired but all their shots missed. That was when I decided that I was having a bad day. My Fire dragons regrouped and fired, killing 2 scouts. My scorps continued up the field with farseer.

Turn 5

The terrain (after movement phase) was held at point blank range by a tactical squad, a scout squad, and a terminator squad. The second tactical squad was close behind as was the deadnought. The right hand scouts moved down towards the remaining fire dragons. In shooting, all the fire dragons were killed, and the starcannons was destroyed off one of the vyper jetbikes by the landraider.
I was pretty much sunk at this point. My farseer and scorps continued, my farseer this time using its psychic powers for the first time to fortune the scorpions. The vypers zoomed around 15 inches behind the wood. The avatar continued pointlessly. The Dark Reapers opened fire, killing every single scout from the right hand squad but it was a meaningless victory.

Turn 6

Units closed round the objective. The landraider fired on the scorpions, killing three and bringing them to half strength.
My scorpions finally reached the objective and so did the vypers - moving around 12 inches.
And so at the end of the game I had two units above half strength point blank on the objective and he had 5 units at point blank range on the objective - and thus he was declared the rightful winner. It had been a disaster for my army, I had lost 950 points, while only killing about 400 in return.

Conclusion

I deserved to lose this battle as I made some very poor tactical errors and judgements.
Firstly, the scorpions and the avatar were a complete waste. The points could have been much better spent on units which could FoF Definition: Fish of Furyor more troops at the start.
I didn't deploy the Dark Reapers in a very good place. They couldn't see anything to shoot for the majority of the battle and when they did, cover saves came into play. By the time they finally did some good, it was too late.
The terminators rolled a double 1 one a deep strike roll. I was generous and let him retake it. 'Nuff said.
I was completely thrown by the terminators full stop. I didn't expect units do be deep striking so close, I haven't play marines for so long I completely forgot about it. I original plan was to hide my units so the couldn't be shot at, wait for them to advance to me (while under ranger sniper fire) and then that would give me time for my reinforcements to arrive. The I would be able to attack and hold him back and stall him through assaults while my fast units would be ready to quickly grab the objective on the last turn. However the terminators destroyed that plan. I should have fallen back, gathered my Dire avengers, guardians and wraithlord together (under cover of the wood) and attacked with them all at once, instead of just throwing them away one at a time.
My fire dragons were still unlucky. If my plan had worked, they wouldn't have been assaulted and they would have been free to wreak more havoc. However, such is life.
Anyway it was an enjoyable game, as were all three in this trilogy set. I hope you've enjoyed reading.




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