Witch Hunters Tactica: Combinations Of Forces

This Article was written by:
MalVeauX

Article Writer's Avatar
Posts: 8,247
Karma: 121
No Comments View rating View Rating [Report to Mod] Report to Librarian
Many times, it comes up with players, old and new, whether or not to field a pure army (Inquisitorial or Adepta Sororitas) or an allied army, or even an inducted army. So let's take a little look into what each have to offer, and how they support each other for what could be considered a good template for successful combinations of army lists concerning the Hunt for the Witch.
Just a forewarning: There is no right or wrong way to field your army. If you have a theme, stick to it and have a blast. Some combinations work better for others and may be helpful to you too. As always, this is just a combination of experience and preference which may not be shared by everyone.

The Possibilities

Parent lists

--Witch Hunters
--Daemon Hunters
--Space Marines (*including various chapters)
--Imperial Guard (*including various variants, such as Steel Legion, etc)
These are all Parent Lists which can have the Witch Hunters allied or leading and still be a great addition or beginning for an army. Those parent lists can have both Inquisitorial units and Adepta Sororitas units alike, without conflict of interest. But let's go a little further now...

Adepta Sorortias Witch Hunters

This parent list of Witch Hunters focuses on the Sisters of Battle. Should this option be used as the Parent list, there is no possibility of taking Space Marines in the army. However, they still are able to take Inquisitorial units from the codex, allied Daemon Hunter units and inducted Imperial Guard. However, Space Marines are out of the question.

Inquisitorial Witch Hunters

This parent list of Witch Hunters focuses on Inquisitorial units as well as still having a mixture of everything else it has access to. It can take Adepta Sororitas units, allied Daemon Hunter units, Inducted Imperial Guard or Inducted Space marines. However, should it take Adepta Sororitas units, it may not take the Inducted Space Marines. This is the most "open" list you could possibly have as a Parent list.

Space Marines with Witch Hunters Allied

The Space Marines as the parent list grant the Witch Hunter ally the ability to mix Adepta Sororitas units with the Space Marines, as well as Inquisitorial Units as well, but of course, one is limited to the standard array of 0-1 HQ, 0-1 Elite, 0-2 Troops and 0-1 Fast Attacks.

Imperial Guard with Witch Hunters Allied

The Guard can take the Witch Hunters allies and have both Adepta Sororitas units as well as Inquisitorial units without an issue of restriction. But again, they are limited to the standard array of allied numbers.

Daemon Hunters with Allied Witch Hunters

The Daemon Hunters can take the Witch Hunters as a standard ally, without a problem concerning themselves or their Grey Knights and are able to take both Adepta Sororitas, Grey Knights and Inquisitorial units in the same list without conflicts. They are still limited to the standard allied numbers though.
So now we know how we can combine our various forces to include or being with the Witch Hunters. But how well do they couple together? Which combinations tend to work really well? We can explore that next.

Combining Forces for Good Results

Parent Lists with Combinations of Inquisitorial Squads and Adepta Sororitas Squads:

--Inquisitorial Witch Hunters with Inducted Space Marines
--Space Marines with Allied Inquisitorial Witch Hunters
--Adepta Sororitas Witch Hunters with Inducted Imperial Guard
--Imperial Guard with allied Adepta Sororitas
--General Witch Hunters with allied Daemon Hunters
You will notice, that the Adepta Sororitas and Imperial Guard seem to go hand in hand, just as the Inquisitorial units tend to go hand in hand with Marines. This is for many reasons, but one of the larger reasons it he rules of conflicting combinations that the codex gives us. However, given those limitations, these units work well together for the very reason they're limited in the first place. Why mix power armor with more power armor with similar abilities? Why mix Imperial Guard with more Guard units but under the name of the Inquisitorial Seal? I'm sure you could find a reason, but our codex creator made it harder for us to pull it off within the rules.
Given these combinations, let's take a look at why they're good combinations for us:

Inquisitorial Witch Hunters with Inducted Space Marines

The Inquisitorial Witch Hunters are basically a guardsmen type army, with humans and carapace armours through out the list. The list does not lack range nor combat punch, but it makes great use of resilient troops and ordinance heavy support choices that the Marines grant us to support our guardsmen-esque infrastructure. This is my opinion of course, but I think the Inquisitorial squads are better at fire support rather than being tough and absorbing damage. This is where the Marines come in handy. The Marines are tactical and can be useful for ranged and close combat support. They also supply us with a fresh new face of Tanks where our Inquisitorial access is limited in our own codex. Inquisitorial fire support with advancing Marine close range support is a great combination to use the right troops for the right purposes (resilient, tough, short supply in the grit--average, but numerous and full of ranged fire support behind them for support).

Space Marines with Allied Inquisitorial Witch Hunters

This is a very similar combination with the same reasons as the opposite, however, this is good for Marine Parent List players to add the Inquisitorial feel to their army or gain access to things such as Assassins. The main purpose of this combination is to add cheaper firebase troops with large access to powerful weapons--in our case, the Storm Troopers. They also grab the powerful Inquisitor himself and his brew of assassins (such as the coveted Callidus or Vindicar). It is a great way to add fire support to a combat specialized marine force.

Adepta Sororitas Witch Hunters with Inducted Imperial Guard

The Sisters of Battle are already suited in power armor and have close range powerful weaponry with the trio of purity. Combining them with Marines only makes sense from a theme standpoint, but even then, it's a conflict of interest as they're fairly similar in what they can do, with Marines being more powerful in their case. What the Sisters lack however, is the ranged support that they need to be able to make it to that middle ground. This is where the Imperial Guard fit in quite nicely, adding access to many guardsmen with long range heavy weapon support as well as very impressive heavy support with the Leman Russ and some more armoured fast attack selections. It's a great blend of resilience close range troops supported by numerous and weaker long range support squads, but with a serious range power. The danger of the Guard's long range weaponry provides a screen for the advancing sisters in their power armor with their close range weapons.

Imperial Guard with allied Adepta Sororitas

This opposite combination of the two are also a good way to put some power armor in the ranks of the Guard. They're a cheaper alternative to marines or grey knights but pack a mean punch with a great save, great ballistic skill and strong numbers, but notably cheaper. A Guard army can use this to add fast units such as Seraphim and large squads of power armored sisters and Heroines with Celestians to really add a presence to the army. We have that good mix of resilience close range goodness with ranged support.

General Witch Hunters with allied Daemon Hunters

This method is always acceptable because both armies can benefit from the close combat power that the Grey Knights can deliver, both as Fast Attack and Elites and HQs. The troop selections are also a good way for a resilient combat troop, but with a price of course. The reason for the combination though, is to add an "always-deepstriking-powerful-units" feel to either forces, be it Inquisitorial or Adepta Sororitas. The Grey Knights can come deep striking as a Fast Attack as well as an Elite and HQ selection for instant combat support as well as a little dakka action from the massed storm bolters and psycannons. Overall a very popular mix due to the attraction of Grey Knights with the versatility of the Witch Hunters list.
 




No comments

Other Content

All the content currently available!
Showing page 1 of 19 pages
[Next] [Last Page]
Army: Category: View:
ArticleAuthorDate AddedRatingCommentsViews
Ork Skullhamma Battlefortress "Wartanker"Khanaris7th Jun 10Current rating for this item: 4.5 stars
4.5 stars
-41509
Tau PiranhaOggy7th Jun 10Current rating for this item: 3 stars
3 stars
-21880
Sa'Cea XV84 Shas'el De'mure (BATTLESUIT COMMANDER)BlairH19th Apr 10Current rating for this item: 4.5 stars
4.5 stars
-18337
Multiple Assaults And Youcrazyguy83210th Apr 10Current rating for this item: 4.5 stars
4.5 stars
-10105
The Art of Vengeance: Using Sternguard RoundsWarpspiderman1st Apr 10Current rating for this item: 4 stars
4 stars
111455
Blood Angels Codex Review/Thoughtscrazyguy83213th Mar 10Current rating for this item: 4.5 stars
4.5 stars
-22872
Ork Army List TacticaEasyification7th Mar 10Current rating for this item: 4 stars
4 stars
-15784
Urban BasesMurchankite9th Feb 10Current rating for this item: 5 stars
5 stars
-26782
Plastic Grey Knight TerminatorsGreyDeath30th Jan 10Current rating for this item: 4.5 stars
4.5 stars
129850
Slaaneshi Keeper of SecretsSILK20th Jan 10Current rating for this item: 4.5 stars
4.5 stars
-9833
Chaotic Tactica - Chaos LordsSILK6th Jan 10Current rating for this item: 5 stars
5 stars
-9457
The Wolfwing - TacticaEasyification3rd Jan 10Current rating for this item: 5 stars
5 stars
-11615
Daemonettes, anyone?SILK1st Jan 10Current rating for this item: 4.5 stars
4.5 stars
-9853
Using Green StuffAunny23rd Dec 09Current rating for this item: 3.5 stars
3.5 stars
-12176
Ruined BuildingCar'Lel23rd Dec 09Current rating for this item: Not rated
Not rated
-11407
Slaanesh Daemon PrinceAlabaster23rd Dec 09Current rating for this item: 3 stars
3 stars
-30724
A Guide to Playing 40K FasterThor{DoH}21st Dec 09Current rating for this item: 4.5 stars
4.5 stars
-9208
Seeking Alternatives - Constructing a List that Works for Youxx21st Dec 09Current rating for this item: Not rated
Not rated
-13487
Arnell's Ascendancy [Novel length, Part 4]Tyross (FT)20th Dec 09Current rating for this item: Not rated
Not rated
-8489
Dark Angels Verses Ulthwe [Battle Report and anti-wraithlord tactica]Tyross (FT)20th Dec 09Current rating for this item: 2 stars
2 stars
-12795
Enemies Of Ancient EldarRezzy20th Dec 09Current rating for this item: 5 stars
5 stars
-12703
Starting A Tau ArmyTau Online20th Dec 09Current rating for this item: Not rated
Not rated
-19500
Eldar Tactica: Methods of AttackJUST_LIKE_NAM!!!20th Dec 09Current rating for this item: Not rated
Not rated
-12519
Daemonhunters Tactica: Know Thy SelfTyross (FT)20th Dec 09Current rating for this item: Not rated
Not rated
-10333
Chaos Versus EldarTyross (FT)20th Dec 09Current rating for this item: Not rated
Not rated
-10451
Assessment of the Tau EmpireWargamer20th Dec 09Current rating for this item: 2.5 stars
2.5 stars
-14722
Commander FarsightOxiotle20th Dec 09Current rating for this item: Not rated
Not rated
-14289
Eldar Versus KhorneTau-killer20th Dec 09Current rating for this item: Not rated
Not rated
-8701
Conversion Guide: Coverting a Valkyrie to a Vendetta Aunny20th Dec 09Current rating for this item: 4 stars
4 stars
-25687
Tau'Va Tel'OshiWargamer20th Dec 09Current rating for this item: 1 stars
1 stars
134738
Showing page 1 of 19 pages
[Next] [Last Page]

TauOnline.org is completely unofficial and is in no way endorsed by Games Workshop Limited.