-Army NameSystemCodexPointsUnitsComments
Army IconRed 'Orde [Primary]40k logoOrks1,535140
 Army Subsets:-Balanced7507-
Army IconKing's Rifles40k logoImperial Guard8010
Totals:1,61520

Red 'Orde Army List

Section icon Headquarters Section icon

2 unit(s), 185 points, 2 model(s). 12.05% of points spent on this section.
Points Cost: 90
Model Count: 1
Painted: 55%
Modelled: Yes
Battles Fought: 4
Battles Survived: 3
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Highboss/Mekboss Schtajin Cold'art (Warboss)

The Supreme Leader of Red 'Orde, High Boss Schtajin Cold'art. Easily the most sneakiest boss with talents granted by Gork and Mork, being more kunnin'ly brutal, and brutally kunnin' at the same time. Being a former Blood Axe nob, Schtajin is an Ork of many talents, his ability to strip down weapons and re-assembled them into a bigger variant has earned him both title of Warboss and Big Mek. His brains and brawn is the pride of the Red 'Ordes.

Wargear: Power Klaw, Attack Squig (Elek) [Optional],'Eavy Armor

Points Cost: 95
Model Count: 1
Painted: 0%
Modelled: 0%
Battles Fought: 0
Battles Survived: 0
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Volgits Snazzfixah (Big Mek)

Second-in-command of Red 'Orde belongs to Bigga Mekanikus Volgits Snazzfixah. Widely known for his eccentricity with his fellow Orks. Volgits is an adamant Mek with fascinations of mathematics and physics, namely calculating the trajectory of how fast a Grot can kill a man with the velocity of blood splatters and fractured bones. During his yoof, his abilities are infamous enough to be outcasted by his original clan, the Deathskullz. Fortunately enough for Volgits, his skills are made exceptionally well into the ears of the Red 'Ordes.

Number/Squad: 1 Big Mek

Wargear: Shokk Attack Gun / Kustom Force Field

Other upgrades: Burnas and 'eavy armor.

Section icon Elites Section icon

2 unit(s), 300 points, 20 model(s). 19.54% of points spent on this section.
Points Cost: 150
Model Count: 10
Painted: 55%
Modelled: Yes
Battles Fought: 2
Battles Survived: 1
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Schtajin's Grinders (Lootas)

Armed to the teef, Schtajin's Grinders are the best of the best when it comes to fielding the more dakka side of the army. With loaded firepower to bear, it grinds through any infantry and transport easily. They had survived long enough to tell and loot. With every wargear tells their story of hard training to wield the guns and strong legs. As well as the unfortunate loss of hearing.

Number/Squad: 10 Lootas

Wargear: Deffguns

Points Cost: 150
Model Count: 10
Painted: 0%
Modelled: 5%
Battles Fought: 0
Battles Survived: 0
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2nd Red 'Ordes Pioneer (Burna Boyz)

When a stubborn platoon of Guards held fast to their defenses and stood in the way of the warring effort of the Red 'Ordes, it is up to the Red 'Ordes Pioneer Detachment, "Kharkov" to provide the answer to any stubborn obstacles. Armed with Burnas and Kuttin' Torch, Kharkov is by far the most difficult detachment to manhandle without shooting them down. Their skills do not go unnoticed as they are invaluable with opening pathway between snow tunnels and city ruins. Unfortunately, their fiery passion tends to have issues with recruiting any Yoofs as their initiation involves massive amounts of Squigka and Burning Fluid. And lots of fire.

Number/Squad: 10 Burna Boyz

Wargear: Burnas

Section icon Troops Section icon

3 unit(s), 415 points, 64 model(s). 27.04% of points spent on this section.
Points Cost: 145
Model Count: 20
Painted: 50%
Modelled: Yes
Battles Fought: 1
Battles Survived: 1
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1st Shoota Platoon "Kiev" (Boyz)

Trained well in the art of shooting squigs in the barrel, the shoota boyz formed the backbone of the Red 'Orde's finest. Outmatched by their brethren as more noisy and less stompy, they have their ways of making sure that the shootas they carry kills just as much as their Penal Boyz. More often than not, Sarjen Toofbang will roughen up his boyz to fight proper.

Number/Squad: 19 Shoota Boyz and a Nob.

Wargear: Shootas, 2 Big Shootas, Nob with Bosspole

Points Cost: 150
Model Count: 11
Painted: 75%
Modelled: Yes
Battles Fought: 2
Battles Survived: 2
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000th Penal Orks (Boyz)

Seeking the thrill of battle at the frontlines, these orks fashioned themselves to be the hardiest and also the hardest Ork Boyz to exist. Being ultimate brawlers, looters and psychopaths that even the Doks can't fix, they enjoy "First to da field". Schtajin viewed this as an exemplification to all of what he considers, the Orks of Gork and Mork; And the Squigification Execution.

Number/Squad: 10 Boyz and 1 Nob

Wargear: 'Ard Boyz, Slugga and Choppas, 'Ard Nob with Power Klaw and Bosspole.

Transport: Red 'Orde Mekaniak

Points Cost: 120
Model Count: 33
Painted: 0%
Modelled: Yes
Battles Fought: 0
Battles Survived: 0
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Red 'Ordes Conscripts "Grotsky" (Gretchin)

Being pushed to war against their own will, these Gretchins serves their purpose by forming mostly defensive gunline and meatshields. The fear for the enemy is no greater than to fear their Kommissars, these staunch Orks will easily discipline the Gretchins by using their squighounds.

Number/Squad: 30 Gretchins and 3 Runtherds/Kommissars

Section icon Fast Attack Section icon

2 unit(s), 210 points, 5 model(s). 13.68% of points spent on this section.
Points Cost: 95
Model Count: 2
Painted: 0%
Modelled: Yes
Battles Fought: 0
Battles Survived: 0
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3rd Stormoviks "Ural" (Deffkoptas Mob)

Stormoviks are proud and crazy squadron of Deffkoptas. Always under appreciated due to always coming in late from the front because of "mechanical" failures or squigka-drunk piloting. However, they tend to make a dramatic entrance , with spitting fiery engines and choppa wielding pilots. No battles had the same pilots surprisingly.

Number/Squad: 2 Deffkoptas

Wargear: Buzzsaw and Twin-Linked Big Shootas

Points Cost: 115
Model Count: 3
Painted: 0%
Modelled: 40%
Battles Fought: 0
Battles Survived: 0
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Zvesda Warbike Reconnaissance Detachment "Dnepr" (Bikerz)

An addition to the Red 'Ordes Army is the Reconnaissance Bikers known as Zvesda. A familiar joke amongst the Orks, the Zvesda is also infamously known as The Smog Hog due to their ability to mask their movement with the heavy gaseous smoke emitting from their special squig blend oil from the Mekboyz. Hilarity aside, their main task is to outflank and provide rapid support fire with their massive dakka-guns. Tanks are no match to the Zvesda, their Sarjen, always armed to the fist with a Power Klaw, would tear apart foes of any magnitude.

Number/Squad: 2 Bikers and 1 Nob Biker

Wargear: Twin-Linked Dakka Guns and Nob with Power Klaw.

Other upgrades: Bosspole

Section icon Heavy Support Section icon

4 unit(s), 385 points, 10 model(s). 25.08% of points spent on this section.
Points Cost: 75
Model Count: 3
Painted: 0%
Modelled: 0%
Battles Fought: 0
Battles Survived: 0
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Red Grots Arghtileri (Big Gunz)

No self-respecting cunning army will ever leave the lobbas, maybe the Grots though. As Schtajin's doctrines explained, the Boyz will need heavy support to advance through the frontline unscathed.

Number/Squad: 3 Lobbas

Wargear: Lobbas

Points Cost: 60
Model Count: 3
Painted: 0%
Modelled: 0%
Battles Fought: 0
Battles Survived: 0
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Red Grots Kannoneer (Big Gunz)

Differ from their brethren who had somehow had a safer job at lobbing explosives behind the safety of their own lines, these Red Grots commandeer kannons and regularly face the dangers of enemy tanks and horde of enemy infantries or face the consequences of their self-styled Kommissariat Runtherds.

Number/Squad: 2 Grots per gun

Wargear: Kannons

Points Cost: 115
Model Count: 1
Painted: 0%
Modelled: 0%
Battles Fought: 0
Battles Survived: 0
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1st Red 'Ordes Tank Company "Schtajingrad" (Looted Wagon)

Pride of the Red 'Orde's Army, these tankers are noticeable for their pride in green and blood as they are in the face of the enemy with their looted wagons. Unfortunately they're also infamous for replacing the kannon's shell with self-made bomb squigs as an "experiment" in tank penetrative capabilities. And that leads to alot of friendly fire injuries amongst the crew of tankers. Ironically their tanks survive all the ordeals.

Number/Squad: Tank consisted of driver grot, an Ork Commander to oversee the battle situation and an Ork gunner as well as a grot loader. Bombsquig not included, yet.

Wargear: 1 Boom Gun and 2 Big Shootas

Points Cost: 135
Model Count: 3
Painted: 0%
Modelled: 0%
Battles Fought: 0
Battles Survived: 0
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2nd Guard Kan Tank "Lootagrad" (Killa Kan Mob)

Being encased in an armored walking tank is of no greater honor to a Space Marine. Unless you're a Gretchin. Named after the Orks penchant for looting, the settlement is known for manufacturing walkers, the Killa Kans, who are attached as tanks to the infantry horde who slog it together.

Number/Squad: 3 Kans

Wargear: 3 Grotzookas

Section icon Transports Section icon

1 unit(s), 40 points, 1 model(s). 2.61% of points spent on this section.
Points Cost: 40
Model Count: 1
Painted: 0%
Modelled: 0%
Battles Fought: 0
Battles Survived: 0
Unit Toolbox

Red 'Orde Mekaniak (Trukk)

Red 'Ordes finest drivers are also speed-freaks with a penchant for death and glory, mostly death anyways. Able to deliver the best of the warband into battle with the speediest and otherwise, costly results, they can also make a mess of things.

Number/Squad: 1 Trukk

Wargear: Red Paint Job


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