-Army NameSystemCodexPointsUnitsComments
Army IconSavage Cadre [Primary]40k logoTau3,288200
Army IconOrder of the Merciless Sun (Anti-Termie Army)40k logoWitch Hunters1,850107
Army IconPoisonous Boa40k logoEldar000
Totals:5,13837

Order of the Merciless Sun (Anti-Termie Army) Army List

Section icon Headquarters Section icon

1 unit(s), 145 points, 1 model(s). 7.84% of points spent on this section.
Points Cost: 145
Model Count: 1
Painted: 20%
Modelled: 80%
Battles Fought: 100
Battles Survived: 20
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coloured tag for this unit Canoness Pyrophora (Canoness)

In her service, Pyrophora has dealt with too many mishaps with plasma technology, despite her Order's specialty to target Rogue and Ruinous Space Marines. Her bionics are testament to such accidents, and she has lost several fellow Sisters. She is fully dedicated to fusion technology, and does not allow anyone under her command to use plasma weapons. I've been using Canoness Pyrophora since 3rd Edition. Truth be told, she was my first model I ever got. I don't know how many battles she fought or survived, but she dies more often than not.

Number/Squad: 1

Wargear: Jump Pack, Inferno Pistol, Power Weapon, Bionics, Litanies of Faith, Cloak of St. Aspira, Rosarius

Other upgrades: Acts of Faith.

Section icon Elites Section icon

1 unit(s), 352 points, 6 model(s). 19.03% of points spent on this section.
Points Cost: 352
Model Count: 6
Painted: 50%
Modelled: 50%
Battles Fought: 5
Battles Survived: 2
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Avatar's Knockout (Inducted Daemonhunter Unit)

I haven't gotten a chance to use this unit very often, but since the Exorcists and the Dominions do such a good job of making up for their points, these guys are taken purely as fire soakers and to clean up what they didn't destroy. They have been successful strategically, slowing down enemy units, splitting fire, and surviving great odds. I nicknamed them "Avatar's Knockout" as they had continuously beaten upon an Avatar of Khane for 4 turns, knocking him senseless with their Thunderhammers each time. They are yet to be tested on vehicles (as the rest of my army demolishes what tanks my opponents usually had by the time they arrive out of Deep Strike). The Terminators are a recent edition this year to fill my need for an 1850 list.

Number/Squad: 6 Grey Knight Terminators

Wargear: 5 With Thunderhammers and Storm Shields..... 1 with Incinerator

Other upgrades: See list of Grey Knight abilities.

Section icon Troops Section icon

3 unit(s), 324 points, 26 model(s). 17.51% of points spent on this section.
Points Cost: 100
Model Count: 8
Painted: 50%
Modelled: 50%
Battles Fought: 40
Battles Survived: 28
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Adeptus Arbites (Storm Troopers)

In higher-point games, I use 8 Arbites instead of 5.

Number/Squad: 8

Wargear: 4 with Shotguns; 2 with Meltaguns

Points Cost: 100
Model Count: 8
Painted: 50%
Modelled: 50%
Battles Fought: 40
Battles Survived: 28
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Adeptus Arbites (Storm Troopers)

In higher-point games, I use 8 Arbites instead of 5.

Number/Squad: 8

Wargear: 4 with Shotguns; 2 with Meltaguns

Points Cost: 124
Model Count: 10
Painted: 20%
Modelled: 80%
Battles Fought: 30
Battles Survived: 18
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Battle Sister Squad

I have bypassed using the basic Battle Sister Squad for a long time until someone showed me just how powerful they can be, especially if the enemy underestimates them. Rending Bolters at rapid-fire range really is useful, and the Meltaguns have proved to be handy more than once. They are also good at soaking fire and holding Objectives.

Number/Squad: 1 VSS, 9 Sisters

Wargear: VSS and 7 Sisters with Bolters..... 2 Sisters with Meltaguns

Other upgrades: Acts of Faith.

Section icon Fast Attack Section icon

2 unit(s), 565 points, 20 model(s). 30.54% of points spent on this section.
Points Cost: 315
Model Count: 10
Painted: 40%
Modelled: 40%
Battles Fought: 40
Battles Survived: 20
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Cut the Cheese/Terminators of Termies (Dominion Squad)

After loosing too many times to Space Marines and their Terminators, I took two days studying my Codex and looking through my army lists. The beast that I created is the Order of the Merciless Sun. The core of the army is not the Exorcist(s), but the Dominions. ..... First, the Priest and VSS have Bolter-Meltaguns, totaling 6 Meltaguns. Usually Pyrophora is nearby. They can shoot these melta weapons at, say Terminators. ..... They then assault. If Pyrophora joined them, I grant them a 3+ Invul save from the Litanies of Faith, then I give them +2 Strength, and make all of their attacks Rending. While I strike at Init 1, I get a 3+ Invul on my unit (that will most likely outnumber the Termies). The Priest allows me to re-roll failed hits in the first round of combat, making this unit a deadly killer of anything notably tough or resilient. They only have to kill 7 Terminators to make up for their point cost, and they do this (or 10 Space Marines) quite frequently. They are also known to slaughter fully-kitted Carnifexes, Necron Immortals/Destroyers, Land Raiders, Vehicle Squadrons, Wraithlords, Wraithguard, whole Marine Bike Squads, Command Squads, Battlesuits, and countless other tough vehicles and Monstrous Creatures. The Rhino has also proved helpful at times as a distraction.

Number/Squad: 1 Priest; 1 VSS, 8 Dominions

Wargear: Priest with Bolter-Meltagun, Power Armor..... VSS with Bolter-Meltagun..... 4 Sisters with Meltaguns ....... 4 Sisters with Bolters

Other upgrades: Acts of Faith.

Transport: Rhino with Hunter-Killer Missile.

Points Cost: 250
Model Count: 10
Painted: 0%
Modelled: 10%
Battles Fought: 35
Battles Survived: 12
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Seraphim (Seraphim Squad)

I've always had trouble using Seraphim, but they have proved their worth here and there. Less than 50% of the time, but they have done a great deal of damage. In particular, if the sun-melting weapons cannot bring enough to bear down on the troops, the Seraphim can. I even find their twin-linked bolt pistols and twin-linked inferno pistols highly useful. They used to be Pyrophora's bodyguards, but I find Pyrophora more useful with the Dominions and the Seraphim as a distraction. If vehicles move up too far, I Deep Strike behind them, giving the vehicle's rear armor too many threats to deal with. I have been using Seraphim here and there since 3rd Edition.

Number/Squad: 1 VSS, 9 Seraphim

Wargear: 1 VSS and 7 Sisters with twin-linked Bolt Pistols..... 2 Sisters with twin-linked Inferno Pistols

Other upgrades: Acts of Faith.

Section icon Heavy Support Section icon

3 unit(s), 464 points, 12 model(s). 25.08% of points spent on this section.
Points Cost: 135
Model Count: 1
Painted: 40%
Modelled: 95%
Battles Fought: 40
Battles Survived: 0
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Exorcist

The bane of my army. Everyone hates them. Everyone knows them. They have been responsible for making up triple their point cost when the rest of the army seems to be lacking. They have destroyed a great deal of threats to my army including an extremely wide range of models (and even Tyranid Hierodules and Ork Stompas in Apocalypse have shaken under their power). If they are not gone by Turn 2, they will wreck havoc and cause peril for the rest of the game as enemy anti-tank power has already been diminished!

Number/Squad: 1

Wargear: The dreaded and feared Exorcist Launcher

Points Cost: 135
Model Count: 1
Painted: 40%
Modelled: 95%
Battles Fought: 40
Battles Survived: 0
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Exorcist

The bane of my army. Everyone hates them. Everyone knows them. They have been responsible for making up triple their point cost when the rest of the army seems to be lacking. They have destroyed a great deal of threats to my army including an extremely wide range of models (and even Tyranid Hierodules and Ork Stompas in Apocalypse have shaken under their power). If they are not gone by Turn 2, they will wreck havoc and cause peril for the rest of the game as enemy anti-tank power has already been diminished!

Number/Squad: 1

Wargear: The dreaded and feared Exorcist Launcher

Points Cost: 194
Model Count: 10
Painted: 10%
Modelled: Yes
Battles Fought: 30
Battles Survived: 8
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Back Up 1 (Retributor Squad)

This unit has been my savior against Tau, Orks, and Tyranids. They are great long-range harassment units that the more infantry-based armies tend to pick on. They rarely survive and rarely make up for their point cost, but without them, my more valuable units would be shot up and just in case I do face too many models pushing up my lines. They are always recognized as a fairly high threat and everyone shoots at them. I think I'm going to play-test them by replacing the Inquisitor with a VSS (which will give me an extra Faith Point, is cheaper, and allows me to use Rending Heavy Bolters)..... I found better use for them back when they could take Heavy Flamers in 3rd Edition.

Number/Squad: 1 VSS, 9 Sisters

Wargear: 3 Sisters with Heavy Bolters..... 1 Sister with Multi-melta..... 1 VSS with Storm Bolter


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