Tau Moray Heavy Bomber

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ultimatedragonlord

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Inspired by reading Various Pieces of fluff in various location on the internet, I've made rules for the Tau Moray Heavy Bomber. Fluff-wise its about Half-Way between the Manta and the Tiger shark in size, though it has quite a high points value. It is described as being able to level entire cities, so I gave it quite a few Bombs > Cheesy.
Here is the sheet:

Moray Heavy Bomber - 1750pts
BS F  S  R
 3 12 11 10
Type: Super-Heavy Flyer
Structure Points: 4
Weapons and Equipment:
2 Phase Differentiators
Twin-Linked Pulse Carbine
Twin-Linked Missile Pod
30 Smart Bombs
Weapons:
                  Range    S    AP  Notes
Missile Pod    xx      x    x    See Codex: Tau Empire
Pulse Carbine  xx      x    x    as above
Smart Bomb  n/a    9    3    Apocalyptic Barrage (1)*

*You may elect to drop any number of Bombs in a Single Bombing Run, at up to three different targets. But remember once they're gone they're gone; you may only drop eah bomb once.

Special Rules:
Phase Differenciators
These work in exactly the same way as Ork Power Fields.
High Altitude
In any turn in which you don not make a Bombing Run, the enemy hits the Moray on a 5+, But MUST reroll any hits, unless they have an AA Definition: Adeptus Astartes or Anti-AirMount.

Thoughts? I really wanted it to have a large payload, as in the fluff it is described as Transporting 800,000 Pounds of bombs or supplies, but I don't want to Make an Overpowered unit.
Thanks,
Cam




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