Different Armours for the Tau Commander

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Stephen Mabbz wrote this.
"Tau commanders usually fight in XV8 crisis battlesuits, but according to tau doctrine stealth teams cannot be promoted past shas'vre. Also some fire warrior shas'uis decline promotion because they are so attached to their team, or simply the way of fighting. Occasionally, such individuals become so good at their job that they are promoted to higher ranks yet are still allowed to keep their XV15/25s or their fire warrior armour. Examples of this are commanders of tank companies or stealth cadres."

HQ choice; Stats of Stealth Commander

NameCostWsBsSTWIALdSave
Shas'O804543334103+
Equipment: Stealth commanders have the same equipment and wargear options as a crisis Shas'o, except they only have one hard point for support systems. They may fill these with any equipment available to crisis Shas'os. In addition they have the basic equipment for stealthsuits (e.g. stealth field generator) except their burst cannons are replaced with 1 hard point for any battlesuit weapon system.
Bodyguard: The commander may be given a bodyguard of 2-4 Shas'vres equipped with stealthsuits. These follow all the rules for the Shas'vre team leaders for the elites choice stealth team. Up to 2 of them may replace their burst cannons with fusion blasters for 2pts per model (regardless of unit size).



HQ choice; Stats of Fire Warrior Commander

NameCostWsBsSTWIALdSave
Shas'O704563334103+
Equipment: Fire warrior commanders have the same equipment as a fire warrior Shas'ui, and must be given a pulse carbine or rifle (0 pts). They have access to the infantry wargear section and any equipment in the battlesuit wargear section except the ejection system and iridium armour. The commander and any bodyguard he is given may be mounted in a dedicated devilfish at the usual points cost.
Bodyguard: The commander may be given a bodyguard of either an honour guard (see Ethereal entry in the Tau codex), or the Shas'vre bodyguards below.

Shas'vre Bodyguard Team

NameCostWsBsSTWIALdSave
Shas'Vre30333323284+
Equipment: Fire Warrior Shas'vres are equipped the same as a normal fire warrior team, except they have access to the infantry armoury.
Unit Size: 4-10

How I came up with the rules

I first came up with the idea for a fire warrior commander when I started building a mech tau force. I realised that Tau cannot field an entirely mechanised (all tanks/mounted in vehicles) force as crisis suits cannot ride in 'fishes and commanders are compulsory in codex: Tau Empire. After a bit of looking around, I saw that shas'uis can be found in crisis suits, stealthsuits and fire warrior armour. Looking at the points I saw that crisis suit are 5 pts more, and the only differences between the models were their armour and that fire warriors carry weapons (crisis suits have to buy their weapons). So, deciding the pulse weapons were irrelevent I determined that crisis suits are 5 pts (25 pts - 20 pts. WOW I'm so clever!).
So I thought that a crisis shas'o (75 pts) take a battlesuit (5 pts) would make a fire warrior commander (70 pts). Then I altered the options to make him a bit more sensible (a fire warrior commander with iridium armour and a twin linked plasma rifle? NO WAY!), and figured out some bodyguards and hey, look, a fire warrior commander! I then simply used the same idea for a stealthsuit and got a stealth'o.
One final thing. I could use this to make a broadside commander, but a BS Definition: Battle Sister or Ballistic Skill5 twin linked railgun is just OTT. Besides, a commander should lead from the front, so I decided that would be unfair. The others however are fully playtested seem to work fine in games so if your opponent won't let you use them, poke hime until he/she does.




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