Starting A Tau Army

This Article was written by:
Tau Online

Article Writer's Avatar
Posts: 5,444
Karma: 39
No Comments View rating View Rating [Report to Mod] Report to Librarian
If you look at the "Force Organisation Chart" on page 21 of the Tau codex (Or near the front of any codex) it shows you what you should base your army around for standard missions. This helps you to make a well rounded army. Anyway the FOC (Force Organisation Chart) is split into 2 categories:
  • Compulsory
  • Optional
This article focuses on the compulsory option as the optional section really depends on your own playing style. The FOC clearly shows you what you must have for standard missions, namely: 1 HQ choice and 2 troop choices.



HQ Option

There are 4 HQ's to choose from:
  • Tau Commander (Shas'o or Shas'el)
  • Aun'Shi
  • Commander Farsight
  • Ethereal

Tau Commander

Advantages: Customisable, Fairly hard to kill, Can join any unit.
Disadvantages: Fairly expensive[Points wise] for small battles, Can be killed outright by a strong gun, Bodyguards and shield drones are pretty expensive[Points wise]

Aun'Shi

Advantages: Some nice special rules, Can join any unit, Save is invulnerable
Disadvantages: As weak as a standard Fire warrior, If he gets killed it could cost you the battle (Read 'Price of failure' rule)

Commander Farsight

Advantages: Good in combat, Can join any unit, 'Ork Fighter' rule helps Tau out greatly in combat
Disadvantages: 'Breakaway faction' rule limits your army's options lots.

Ethereal

Advantages: Cheap[Points wise]
Disadvantages: Same as Aun'Shi (Above)
As stated above, there are good and bad points with all the Tau HQs. Since you are just starting out I'd recommend getting either an Ethereal or a Commander first. My reasons are that Commander Farsight and Aun'Shi are both special characters and can be harder to use.



Troops Choice

There are 3 troop choices to choose from:

Fire Warriors

Advantages: Has one of the best troop guns in the game, Cheap[Points wise]
Disadvantages: Rubbish in combat!

Kroot

Advantages: Fairly cheap, Get 2 attacks in combat, Large squad sizes, Good WS and Str for their points cost.
Disadvantages: No armour saves. To get an armour save you must get a Kroot shaper and then pay +1 points for each model. This makes the Kroot unit fairly expensive and then they still don't have a very good save.

Human Auxiliaries

Advantages: Cheap
Disadvantages: Gun isn't very powerful, Fire Warriors aren't much more expensive but yet have a far greater gun
Overall, Fire warriors are probably the best to start up with. The reason being is that they provide a strong fire-base for your army due to their guns. Once you have 2 squads of them, get both a Kroot and Human Auxiliaries squad and see which work best with your tactics by playing a few trial games. Whichever one you feel is best; get them for your third troop choice squad.
Now you should have a good idea of how to start off, and now you can build around this to get a good and well-balanced army. Have fun!




No comments

Other Content

All the content currently available!
Army: Category: View:
ArticleAuthorDate AddedRatingCommentsViews
Urban BasesMurchankite9th Feb 10Current rating for this item: 5 stars
5 stars
-27101
Seeking Alternatives - Constructing a List that Works for Youxx21st Dec 09Current rating for this item: Not rated
Not rated
-13802
Fast, cheap, awesome terrain table under 1 hour and $40! Pics AndyinUT20th Nov 09Current rating for this item: 4.5 stars
4.5 stars
-13191
Tau Or Another ArmyOlannon6th Jul 09Current rating for this item: 2 stars
2 stars
-7316
Want To Start Tau Army.mace6th Jul 09Current rating for this item: 2.5 stars
2.5 stars
-24765
Starting a Tau Empires Army.mace6th Jul 09Current rating for this item: 2.5 stars
2.5 stars
-20046
Tau Paint Scheme:: ChoosingKaliban la Rousse6th Jul 09Current rating for this item: 2 stars
2 stars
-22848
Tau A to ZTyross (FT)6th Jul 09Current rating for this item: 2.5 stars
2.5 stars
-25284
Conversion Guide: Crisis SuitVash6th Jul 09Current rating for this item: 2.5 stars
2.5 stars
-26021
Conversion Guide: Magnets CrisisAunny6th Jul 09Current rating for this item: 2 stars
2 stars
-12461
Tau BackgroundMalVeauX6th Jul 09Current rating for this item: 2 stars
2 stars
1410994
Conversion Guide: Assault TerminatorTogashi Johnathan6th Jul 09Current rating for this item: 2 stars
2 stars
-15236
Orks A to ZIVEATCH6th Jul 09Current rating for this item: 2.5 stars
2.5 stars
-17467
Starting NecronsHunter6th Jul 09Current rating for this item: 2.5 stars
2.5 stars
-9017
Dice ProbabilityWaldo_Pepper6th Jul 09Current rating for this item: 2 stars
2 stars
-12583
Imperial Guard A to ZWargamer6th Jul 09Current rating for this item: 1.5 stars
1.5 stars
-10974
Tips on Collecting EldarYriel of Iyanden6th Jul 09Current rating for this item: 2.5 stars
2.5 stars
-13785
Eldar A to ZTyross (FT)5th Jul 09Current rating for this item: 2 stars
2 stars
-34716
Chaos A to ZChaos Undecided5th Jul 09Current rating for this item: 2.5 stars
2.5 stars
-9877
Dark Eldar A to ZHunter5th Jul 09Current rating for this item: 2.5 stars
2.5 stars
-10959
Tyranid Terms And AbbreviationsChapter Master Seth1st Jul 09Current rating for this item: 5 stars
5 stars
-10477
Starting FantasyCircus27th Jun 09Current rating for this item: 5 stars
5 stars
-10390

TauOnline.org is completely unofficial and is in no way endorsed by Games Workshop Limited.