Iyanden Versus Feral Orks
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The Head of the Snakebite
Kelleron motioned with his hands to his men. His swift but subtle gestures conveyed as clearly as speech, his commands to his Scorpion kin fall back two meters. They were surveying.A mere one hundred yards ahead, the grunts and grumbles of feral orks could be heard. Kelleron recognized the mark of the Snakebite Clan, and smelled the stench of Boss Gutbug. He had stowed onto the one of Iyanden's many empy halls, now called "Tomb Domes". Utterly desolate, it's come to no surprise that remnants of Ork tribes had enough time to grow and develop into pockets of WAAAAGH. It was Farseer Sarielle's duty to cleanse this dome.And with that, Round 1 of the Playoffs begins. This first round matchup features the Feral Orks versus Iyanden's Ghost Warriors, at the Spirit Dome in Iyanden.Sarielle's 11th Fleet, "The Remnant"
HQ:
Farseer Sarielle - WitchBlade, SP, Mind War, FortuneElites:
6 Striking Scorpions w/Exarch, Scorpion's Claw, StealthTroops:
5 Wraith GuardWarlock- Witchblade, SP, EnhanceWave Serpent, TW Brightlance, Spirit Stone5 Wraith GuardWarlock-SP, CC Weapon, ConcealWraithlord- Shuricat, Flamer, Scatter LaserWraithlord-Shurcat, Flamer, StarcannonTotal Points: 999The Strongarm Feint: A strongarm tactic is something I frequently employ against horde armies, particularly when I don't feel threatened by ordnance. Knowing Gutbug is going to have to close the gap with me as soon as possible, I can stagger and consolidate my army to handle the initial barrage. One combat is critical to the entire battle- and that will be his HQ, which is the only reliable means he has to deal with my wraithlords. I deployed them about 10 inches apart towards the middle, where they were behind the large building, and set the Wave Serpent on my right. The Farseer joined the wraithguard on foot in the center, and the Scorpions played watchdog, infiltrated 8 inches in front and behind the center building. This setup looks like I'm going strong right, in order to counter the regular cyboars, but in fact the whole army will make a sharp left, where Gutbug is headed, to consolidate fire and combat on that one unit.WAAAGH!! Gutbug
HQ:
Warboss Gutbug, Super Cyboar, Power Claw, Choppa7 x Nobs with Cyboars, Sluggas & ChoppasWyrdboy with Wyrdboy Staff, Eavy Armor, Slugga & ChoppaTroops:
10x Huntas, 2 w/ Rokkit Launchas11x Huntas, 1 w/ Rokkit Launcha, 1 w/ big shoota14x Madboyz w/Pigdok, sluggas & choppas, 4 grot styboyzFast attack:
10x Boarboys w/ sluggas& choppas, all on cyboarsPincer Blitz: People tend to think that playing horde armies is more tolerant of errors, and this is true for the most part. But one huge disadvantage of playing a horde is a shotty deployment. Your army generally your entire deployment zone, and so staggering units, leaving gaps, etc. just falls right out of the window, and your left with your boyz standing shoulder to shoulder. That being said, I had only one goal- to get my HQ into combat while sustaining few casualties to fire. I parked them hard right, directly across from the foot Wraithguard, and assumed the Scorpions would be infiltrated in the middle. Knowing that my regular cyboar unit was be ineffective until those wraithlords were gone, I parked them on the opposite side of the board, to counter any units emerging from the Wave serpent. The HQ would be supported by one Hunta unit and the wyrdboy, while the other cyboars received support from huntas and madboyz.Before the battle began, I had the pigdok drug the Boss and his retinue. Now those nobs were swinging at S5, and the boss an astonishing S6/10!Deployment
[gal_img]879[/gal_img]Eldar Turn 1
Sarielle called up fortune on her wraithguard unit, and the entire army banked hard left. The two wraithlords fired upon the Warboss and his retinue, slaying 2 nobs and wounding Gutbug once in the process. The Wave Serpent was too far behind the building, and had no line of sight.Ork Turn 1
Shaking off a starcannon wound, Warboss Gutbug rushed ahead at full speed, and called for his entire warband to do the same. The only problem was the Madboyz, who simply froze in a psychotic daze! The cyboars unit on the left side enjoyed a fleet of foot roll of 5, while Gutbug squeaked out a pathetic 1! The huntas behind him fired in vain at the Wraithlord, as did the Wyrdboy, but on the left side the huntas managed to stun the crew of the Wave Serpent with their rokkits, only to have it save with its spirit stone.Eldar Turn 2
The Wave Serpent continue to bank hard left, and now the two Wraithlords were standing nearly shoulder to shoulder. Sarielle once again cast fortune- this time on the Scorpions, who were most likely to come under fire or assault this turn. More shots rang out against the HQ, this time only killing one Nob. It was too late- Gutbug would be upon us!Ork Turn 2
Iyanden had left their Striking Scorpions too close to the Warboss, who was looking to avenge his fallen nobs. The left side continued to advance, with rokkit fire they managed to shake the crew of the Wave Serpent, and this time the spirit stone failed to recover. In the assault phase, Warboss Gutbug roared a mighty WAAAGHH!!! And crashed headfirst into the Striking Scorpions. Fighting desperately to hold back the berserk charge, the Scorpions managed to wound one Nob, while losing all but their Exarch to the buzzing choppas and Gutbug himself. The Scorpion Exarch felled 2 Nobs with his claw, but it was not nearly enough, and he fled the combat, too nimble and swift for the Orks to catch him.