True Nid Warriors

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Aunny

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Ah, there's nothing like the smell of disease and alien slime in the morning, especially when you are the one dishing it out! In my point of view, with the new edition of Codex: Tyranids, the Warriors really have the big advantage! Being able to take up many force organization slots, immune to instant-death; the list is endless.

"But why should I?" I can hear the topics starting now... gah! But hopefully, this little article will help you decide that you should try out a Warrior heavy list... or at least be afraid of it! First off the:

Advantages

There are numerous advantages to having a Warrior heavy army:
  • Synapse Creatures is the biggest bonus to having a Warrior army. With 90% of your army being immune to instant death, leading non-Synapse broods and detonate Spore Mines? Who can refuse?
  • Being able to fill up the HQ, Elites and Fast Attack (yes, Fast Attack... read closely!) you'll be having fun trying to figure out ways to mix them all up!
  • A weapons combo is another great feature! Need an all assault army? All shooting? A mix? Yes, the Warriors have it all!
  • I also find that price is another bonus. Even though they start at 14 points per model and their weapon-symbiotes and biomorphs aren't cheap either, I find that my typical Warriors will be around 26 to 40 points per model... although not too bad, they still require special attention.
  • And the biggest treat of all? 9 models with 2 wounds each? Yum!

Disadvantages

The biggest one is lack of numbers... with a majority of points (about 95% on my lists) going to warriors, the numbers will diminish when compared to Gaunt type armies.

Secondly, let us look at the:

Typical Warrior Setup

The typical Warrior in my army has little going for him. You must create your warriors to do one of the following: Shoot or Assault; or if you are going to mix them (like I do) then make one more prominent than the other. Also, try to maintain a constant theme in your armies, for if you have many different variations throughout your squads, it is a pain to keep up with the game. ("Hold on, let me look at my sheet again")

Common Warrior (Troops/Elites): Deathspitter, Scything Talons, Enhanced Senses; 28pts/model

This is my troop choices that I usually use in my army. It is quite a treat to use, because it is cheaper, primarily based on shooting, and has decent assault capabilities if it is needed.

"Heavy" Weapon Warrior (Troops): Barbed Strangler, Scything Talons, Enhanced Senses; 30pts/model

"Heavy" Weapon Warrior (Elites): Venom Cannon, Scything Talons, Enhanced Senses; 35pts/model

In all of my Shooting based squads, I always take my one choice of "Heavy" weapons, (the strangler and the cannon). They provide some much needed "oomph" to my firing line, and can tackle heavier targets. Now, don't try and take on heavy tanks with these guys... leave that for Carnifex's with Venom Cannons!

Assaulting Warrior (Elites/HQ/Troops): Rending Claws, Scything Talons, Flesh Hooks; 26pts/model

I find that my close combat Warriors are cheaper and more effective than the majority of all others. I have tried all other possible combinations and this is the cheapest and most effective one to use in large numbers; guaranteed!

Winged Warrior (Fast Attack): Rending Claws, Scything Talons, Winged; 38pts/model

Although the price is something to shudder at... the sheer speed of these nasty creatures is something to smile about! Don't put too many points into these guys, however, you need to buff out the Elites and HQ choices of your army!

Ok, now let us look at the Army Selections:

HQ

"B-but my Tyrant! Surely you cannot have an army without a Tyrant!" Bah! I spit on your lowly Tyrant with Bioplasma! *Pa-tooey*

A Tyranid army does not need a Tyrant to be successful: He takes up too many points, and is usually created to shoot and assault. This is bad, because he can only do one thing at a time: He is either shooting and not assaulting, or he is assaulting, and not shooting. One or the other, he is wasting one trait while using another. And besides, after a "newbie-dished-out-Tyrant" takes the field, he can usually take up 130 to 250 points (I've seen it done!). Now let's do some math now, shall we? 6 of my assaulting warriors will cost me 156 points and has: 12 wounds; 12 attacks, and Synapse power. Now a Tyrant of the same price has 4 wounds; 3 attacks and Synapse power. Need I say more?

"B-but the Tyrant is so much stronger, tougher and hits more often!" *Pa-tooey* again! Remember this: nothing is tougher, stronger nor hits more often than strength in numbers.

I always take both my HQ selections; although sometimes they might not be maxed out (sometimes I only take 6 Warriors in each squad). But that is just fine, for the more squads that you have on the table, the more flexibility you can achieve.

Elites

All Warriors: no argument! Yes, Lictors are cool and have all of their "fancy-pants" capabilities; but they cannot match the destructive power of 2 Warriors throughout a game. Lictors are fun to use and "surprise" your opponent, but I'd rather march a Warrior right down his throat!

Troops

This all comes down to personal opinion. For my personal way of playing, I take 2 broods of 3 Ripper Bases; nothing else. Why? Well, they are fearless; they fill up the 2 spots needed on the force organization chart; they mostly get ignored in the shooting phase; they wreak havoc in close combat; and (more importantly) you get 1 base of rippers with every Warrior purchase!

Any Guant broods prove useful as well, and quite often I will take on a medium sized squad of Hormagaunts if the points allow it, but I most often ignore them. As for Genestealers? *Pa-tooey* too expensive and over-rated.

Fast Attack

I will always take on 1 selection of deep-striking spore mine clusters; quite often Toxin spores. The capability of having 90% of my army being able to "pop" a spore mine from 24" away is quite a guarantee that I will cause some damage with them!

The other 2 selections I always fill up with 2 small groups (usually 4-6) of Winged Warriors, just for taste... and the look on my opponents face when they find out that Instant death is not a factor for me!

Sure, Raveners are so nice (even I like them quite a bit), they just don't fit in with my theme and really don't do anything for me, so I just pass them by.

Heavy Support

I tend to go light on the heavy support, as a majority of my points are already taken up by other necessities. I will always take on my tired-and-trued "Landraider Carnifex" (named by my firend who thought that sinced it was so big and immobile, it mimicked the Space Marine Landraider), armed with 2 Venom Cannons and Enhanced Senses... lets go and see how well any tank stands up to him!

Zoanthropes and Biovores are nice, but I tend to leave them alone... just so that I can take on more Warriors!

*Whew* Now that my ranting is out of the way, I tell you some of my Warrior gaming secrets!

Hints and Tips

Always keep moving. Never just let your Warriors stand to "guard that bunker". Since Tyranids are designed to keep moving (thanks to their assault weapons) keep them that way! If I had a nickel for every time I saw the Warriors just hang-out at the back of the board while the rest of the horde moved up... I could buy another box of Warriors!

Final tip? Before you bash my thoughts too badly, give it a try! I guarantee that even though you may lose, you'll have fun playing the game... now isn't that what it is all about?

In reality, it is no walk in the park. When people come up and ask me "What's your plan, dude? This Space Marine army out numbers you!" I just reply smugly "I roll the dice, that's my plan!"

But really, I usually have worked out some kind of plan, but as players know plans need to be flexible, and ever changing; which is why it is always good to have some kind of guidelines to follow. So, I share them with you. But just a warning, these are ideas are from my Warrior heavy playing days and may not work for everybody; but they may work for other Tyranid armies.

It's all about Movement

As any veteran player will tell you, the movement phase is the most important of all phases; because it is the only phase that does not rely on chance. Our little Tyranid Warriors are perfectly adaptable for this kind of job: We can make them have either the Leaping or the Winged Biomorph if we so choose. I rarely take either of these choices, due to the fact that I need to keep my points as low as possible to get as many models on the field.

Now, be for I get all preachy, this guideline has pretty much nothing to do with how far you move, but how much you move. Never, ever stay stationary with your Warriors. They give then assault weapons for a reason you know!

I know that this seems obvious, but not all players listen or practice this tactic very often!

All those Little Things

In all honesty, every army is whatever you can make out of it. Whatever you equip your little beasties with is what you are stuck with, so make your equipment count! My  Common Warrior for my Elites (Deathspitter, Scything Talons, Enhanced Senses) is based on shooting, so I keep my Elites all nice "Shooty" like. They are there to provide "covering fire" for my Assaulting Warriors that fill up my HQ and Fast Attack section.

And about those little things? I seem to take 2 squads of Rippers and 2 Spore Mine clusters to help out with my lacking numbers and a bit more of a punch... not to mention the fear that Spore Mines cause!

All those Big Things

Well, ever since I got some more models in my army... I opted out of taking my Carnifex in my games. Why? He just didn't "Fit in" with the rest of my warriors. Since I take spores, people say "Why don't you just take some Biovores?" Well, again, it just doesn't fit in. Sure it's cool, but I'm all about theme...

"And what about the opponents tanks? What then, hmmm? I don't see any Strength 10 Carnifexs trotting around with Venom Cannons, hmmm?" Well, plan and simple: I just ignore the tanks as best as I can. Also, that is what the spore mines are for.

The List

All right, that's all fine and dandy now... but what about the list? Well, I honestly say that the list is the most important part of my army... and I just have to cuddle it every chance I get! *Ahem* Moving on now.

HQ
Warrior Brood: 8 Warriors with Rending Claws, Scything Talons, Flesh Hooks

1 Warrior with Venom Cannon, Scything Talons, Enhanced Senses, Flesh Hooks

246

Warrior Brood: 8 Warriors with Rending Claws, Scything Talons, Flesh Hooks

1 Warrior with Venom Cannon, Scything Talons, Enhanced Senses, Flesh Hooks

243

Elites
Warrior Brood: 8 Warriors with Deathspitter, Scything Talons, Enhanced Senses

1 Warrior with Barbed Strangler, Scything Talons, Enhanced Senses

254

Warrior Brood: 8 Warriors with Deathspitter, Scything Talons, Enhanced Senses

1 Warrior with Barbed Strangler, Scything Talons, Enhanced Senses

254

Warrior Brood: 8 Warriors with Deathspitter, Scything Talons, Enhanced Senses

1 Warrior with Barbed Strangler, Scything Talons, Enhanced Senses

254

Troops
Ripper Swarm: 10 Ripper Bases

100

Ripper Swarm: 10 Ripper Bases

100

Fast Attack
Spore Mine Cluster: 3 Bio Acid Spores

36

Spore Mine Cluster: 3 Toxin Spores

30

Warrior Brood: 5 Warriors with Rending Claws, Scything Talons, Winged

1 Warrior with Venom Cannon, Scything Talon, Winged

237

Total: 1754
 

Comments

1. No Subject

oh, back when everything was simple and you could get spam warriors. back then you could take heavy support warriors too (all venom cannons/ barbed stanglers) i think the max was 99 warriors in a list :] haha

Posted by dragon17x, 19th July 2010 at 05:33am [Report to Mod]




1 comment

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